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* Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
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OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
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70
OpenSim/Framework/Statistics/SimExtraStatsReporter.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using OpenSim.Framework;
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namespace OpenSim.Framework.Statistics
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{
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public class SimExtraStatsReporter
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{
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private long assetsInCache;
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private long texturesInCache;
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private long assetCacheMemoryUsage;
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private long textureCacheMemoryUsage;
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public long AssetsInCache { get { return assetsInCache; } }
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public long TexturesInCache { get { return texturesInCache; } }
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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public void AddAsset(AssetBase asset)
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{
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assetsInCache++;
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assetCacheMemoryUsage += asset.Data.Length;
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}
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public void AddTexture(AssetBase image)
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{
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texturesInCache++;
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textureCacheMemoryUsage += image.Data.Length;
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public string Report()
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{
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return string.Format(
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@"Asset cache contains {0,6} assets using {1,10:0.000}K
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Texture cache contains {2,6} textures using {3,10:0.000}K",
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AssetsInCache, AssetCacheMemoryUsage / 1024.0,
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TexturesInCache, TextureCacheMemoryUsage / 1024.0);
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}
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}
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}
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