rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere)

This commit is contained in:
UbitUmarov
2016-07-31 01:56:44 +01:00
parent db7f1aaa2f
commit a4caedceae
3 changed files with 12 additions and 10 deletions

View File

@@ -852,19 +852,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
// High because there is no security check. High griefer potential
//
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
TeleportAgent(agent, regionX, regionY, position, lookat, false);
TeleportAgent(agent, regionGridX, regionGridY, position, lookat, false);
}
private void TeleportAgent(string agent, int regionX, int regionY,
private void TeleportAgent(string agent, int regionGridX, int regionGridY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
{
ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
m_host.AddScriptLPS(1);
UUID agentId = new UUID();
@@ -917,11 +917,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
osTeleportOwner(World.RegionInfo.RegionName, position, lookat);
}
public void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true);
TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, true);
}
///<summary>