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forget InventoryStringBuilder.close()
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@@ -1219,7 +1219,7 @@ namespace OpenSim.Region.Framework.Scenes
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Items.LockItemsForRead(false);
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m_inventoryFileData = Utils.StringToBytes(invString.GetString());
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invString.Close();
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// invString.Close();
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if (m_inventoryFileData.Length > 2)
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{
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@@ -1322,8 +1322,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void Close()
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{
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BuildString.Clear();
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BuildString = null;
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// BuildString.Clear();
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// BuildString = null;
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}
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}
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