* Now there's one Console class, and instead the apps responds to cmd's and show's

* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
This commit is contained in:
lbsa71
2007-03-27 08:10:15 +00:00
parent b43f0801eb
commit a4fc6b5fbb
60 changed files with 9065 additions and 2092 deletions

View File

@@ -1,45 +1,151 @@
using System;
using System.IO;
namespace OpenSim.Framework.Console
{
public abstract class ConsoleBase
public class ConsoleBase
{
StreamWriter Log;
public conscmd_callback cmdparser;
public string componentname;
public enum ConsoleType
// STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
// constype - the type of console to use (see enum ConsoleType)
// sparam - depending on the console type:
// TCP - the IP to bind to (127.0.0.1 if blank)
// Local - param ignored
// and for the iparam:
// TCP - the port to bind to
// Local - param ignored
// LogFile - duh
// componentname - which component of the OGS system? (user, asset etc)
// cmdparser - a reference to a conscmd_callback object
public ConsoleBase(string LogFile, string componentname, conscmd_callback cmdparser)
{
Local, // Use stdio
TCP, // Use TCP/telnet
SimChat // Use in-world chat (for gods)
this.componentname = componentname;
this.cmdparser = cmdparser;
System.Console.WriteLine("ServerConsole.cs - creating new local console");
System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
Log = File.AppendText(LogFile);
Log.WriteLine("========================================================================");
Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
}
public abstract void Close();
public void Close()
{
Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
Log.Close();
}
public abstract void Write(string format, params object[] args);
public void Write(string format, params object[] args)
{
Log.Write(format, args);
System.Console.Write(format, args);
return;
}
public abstract void WriteLine(string format, params object[] args);
public void WriteLine(string format, params object[] args)
{
Log.WriteLine(format, args);
System.Console.WriteLine(format, args);
return;
}
public abstract string ReadLine();
public string ReadLine()
{
string TempStr = System.Console.ReadLine();
Log.WriteLine(TempStr);
return TempStr;
}
public abstract int Read();
public int Read()
{
int TempInt = System.Console.Read();
Log.Write((char)TempInt);
return TempInt;
}
// Displays a prompt and waits for the user to enter a string, then returns that string
// Done with no echo and suitable for passwords
public string PasswdPrompt(string prompt)
{
// FIXME: Needs to be better abstracted
Log.WriteLine(prompt);
this.Write(prompt);
ConsoleColor oldfg = System.Console.ForegroundColor;
System.Console.ForegroundColor = System.Console.BackgroundColor;
string temp = System.Console.ReadLine();
System.Console.ForegroundColor = oldfg;
return temp;
}
// Displays a command prompt and waits for the user to enter a string, then returns that string
public abstract string CmdPrompt(string prompt);
public string CmdPrompt(string prompt)
{
this.Write(prompt);
return this.ReadLine();
}
// Displays a command prompt and returns a default value if the user simply presses enter
public abstract string CmdPrompt(string prompt, string defaultresponse);
public string CmdPrompt(string prompt, string defaultresponse)
{
string temp = CmdPrompt(prompt);
if (temp == "")
{
return defaultresponse;
}
else
{
return temp;
}
}
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB);
public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB)
{
bool itisdone = false;
string temp = CmdPrompt(prompt, defaultresponse);
while (itisdone == false)
{
if ((temp == OptionA) || (temp == OptionB))
{
itisdone = true;
}
else
{
this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
temp = CmdPrompt(prompt, defaultresponse);
}
}
return temp;
}
// Runs a command with a number of parameters
public abstract Object RunCmd(string Cmd, string[] cmdparams);
public Object RunCmd(string Cmd, string[] cmdparams)
{
cmdparser.RunCmd(Cmd, cmdparams);
return null;
}
// Shows data about something
public abstract void ShowCommands(string ShowWhat);
public void ShowCommands(string ShowWhat)
{
cmdparser.Show(ShowWhat);
}
// Displays a prompt to the user and then runs the command they entered
public abstract void MainConsolePrompt();
public abstract void SetStatus(string status);
public void MainConsolePrompt()
{
string[] tempstrarray;
string tempstr = this.CmdPrompt(this.componentname + "# ");
tempstrarray = tempstr.Split(' ');
string cmd = tempstrarray[0];
Array.Reverse(tempstrarray);
Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
Array.Reverse(tempstrarray);
string[] cmdparams = (string[])tempstrarray;
RunCmd(cmd, cmdparams);
}
}
}

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@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Console
{
public interface conscmd_callback
{
void RunCmd(string cmd, string[] cmdparams);
void Show(string ShowWhat);
}
}

View File

@@ -3,7 +3,7 @@
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F5AD51E9-CF59-4C70-A586-CBD161EBB85F}</ProjectGuid>
<ProjectGuid>{7AED7536-7D6B-4E28-8016-B5A554C663B4}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
@@ -72,6 +72,9 @@
<Compile Include="ConsoleBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ConsoleCallbacksBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainConsole.cs">
<SubType>Code</SubType>
</Compile>

View File

@@ -1,41 +1,42 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Console" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleBase.cs" />
<include name="MainConsole.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Console" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleBase.cs" />
<include name="ConsoleCallbacksBase.cs" />
<include name="MainConsole.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>