mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
* Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
This commit is contained in:
@@ -1,45 +1,151 @@
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using System;
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using System.IO;
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namespace OpenSim.Framework.Console
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{
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public abstract class ConsoleBase
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public class ConsoleBase
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{
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StreamWriter Log;
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public conscmd_callback cmdparser;
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public string componentname;
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public enum ConsoleType
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// STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
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// constype - the type of console to use (see enum ConsoleType)
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// sparam - depending on the console type:
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// TCP - the IP to bind to (127.0.0.1 if blank)
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// Local - param ignored
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// and for the iparam:
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// TCP - the port to bind to
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// Local - param ignored
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// LogFile - duh
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// componentname - which component of the OGS system? (user, asset etc)
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// cmdparser - a reference to a conscmd_callback object
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public ConsoleBase(string LogFile, string componentname, conscmd_callback cmdparser)
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{
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Local, // Use stdio
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TCP, // Use TCP/telnet
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SimChat // Use in-world chat (for gods)
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this.componentname = componentname;
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this.cmdparser = cmdparser;
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System.Console.WriteLine("ServerConsole.cs - creating new local console");
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System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
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Log = File.AppendText(LogFile);
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Log.WriteLine("========================================================================");
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Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
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}
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public abstract void Close();
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public void Close()
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{
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Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
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Log.Close();
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}
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public abstract void Write(string format, params object[] args);
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public void Write(string format, params object[] args)
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{
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Log.Write(format, args);
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System.Console.Write(format, args);
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return;
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}
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public abstract void WriteLine(string format, params object[] args);
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public void WriteLine(string format, params object[] args)
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{
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Log.WriteLine(format, args);
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System.Console.WriteLine(format, args);
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return;
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}
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public abstract string ReadLine();
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public string ReadLine()
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{
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string TempStr = System.Console.ReadLine();
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Log.WriteLine(TempStr);
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return TempStr;
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}
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public abstract int Read();
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public int Read()
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{
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int TempInt = System.Console.Read();
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Log.Write((char)TempInt);
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return TempInt;
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}
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// Displays a prompt and waits for the user to enter a string, then returns that string
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// Done with no echo and suitable for passwords
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public string PasswdPrompt(string prompt)
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{
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// FIXME: Needs to be better abstracted
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Log.WriteLine(prompt);
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this.Write(prompt);
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ConsoleColor oldfg = System.Console.ForegroundColor;
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System.Console.ForegroundColor = System.Console.BackgroundColor;
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string temp = System.Console.ReadLine();
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System.Console.ForegroundColor = oldfg;
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return temp;
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}
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// Displays a command prompt and waits for the user to enter a string, then returns that string
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public abstract string CmdPrompt(string prompt);
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public string CmdPrompt(string prompt)
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{
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this.Write(prompt);
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return this.ReadLine();
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}
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// Displays a command prompt and returns a default value if the user simply presses enter
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public abstract string CmdPrompt(string prompt, string defaultresponse);
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public string CmdPrompt(string prompt, string defaultresponse)
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{
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string temp = CmdPrompt(prompt);
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if (temp == "")
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{
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return defaultresponse;
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}
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else
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{
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return temp;
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}
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}
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// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
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public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB);
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public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB)
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{
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bool itisdone = false;
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string temp = CmdPrompt(prompt, defaultresponse);
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while (itisdone == false)
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{
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if ((temp == OptionA) || (temp == OptionB))
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{
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itisdone = true;
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}
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else
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{
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this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
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temp = CmdPrompt(prompt, defaultresponse);
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}
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}
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return temp;
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}
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// Runs a command with a number of parameters
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public abstract Object RunCmd(string Cmd, string[] cmdparams);
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public Object RunCmd(string Cmd, string[] cmdparams)
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{
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cmdparser.RunCmd(Cmd, cmdparams);
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return null;
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}
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// Shows data about something
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public abstract void ShowCommands(string ShowWhat);
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public void ShowCommands(string ShowWhat)
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{
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cmdparser.Show(ShowWhat);
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}
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// Displays a prompt to the user and then runs the command they entered
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public abstract void MainConsolePrompt();
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public abstract void SetStatus(string status);
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public void MainConsolePrompt()
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{
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string[] tempstrarray;
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string tempstr = this.CmdPrompt(this.componentname + "# ");
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tempstrarray = tempstr.Split(' ');
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string cmd = tempstrarray[0];
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Array.Reverse(tempstrarray);
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Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
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Array.Reverse(tempstrarray);
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string[] cmdparams = (string[])tempstrarray;
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RunCmd(cmd, cmdparams);
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}
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}
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}
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12
OpenSim.Framework.Console/ConsoleCallbacksBase.cs
Normal file
12
OpenSim.Framework.Console/ConsoleCallbacksBase.cs
Normal file
@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework.Console
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{
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public interface conscmd_callback
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{
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void RunCmd(string cmd, string[] cmdparams);
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void Show(string ShowWhat);
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}
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}
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@@ -3,7 +3,7 @@
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{F5AD51E9-CF59-4C70-A586-CBD161EBB85F}</ProjectGuid>
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<ProjectGuid>{7AED7536-7D6B-4E28-8016-B5A554C663B4}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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@@ -72,6 +72,9 @@
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<Compile Include="ConsoleBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ConsoleCallbacksBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainConsole.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -1,41 +1,42 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.Framework.Console" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="ConsoleBase.cs" />
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<include name="MainConsole.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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<?xml version="1.0" ?>
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<project name="OpenSim.Framework.Console" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AssemblyInfo.cs" />
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<include name="ConsoleBase.cs" />
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<include name="ConsoleCallbacksBase.cs" />
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<include name="MainConsole.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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