* In the most basic situations, ClientView and ScenePresence no longer leak memory

* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp
This commit is contained in:
Justin Clarke Casey
2008-02-09 01:37:53 +00:00
parent 2dc94870aa
commit a50a8376d6
4 changed files with 18 additions and 12 deletions

View File

@@ -146,9 +146,12 @@ namespace OpenSim.Region.Environment.Modules
public void ProcessTextureSenders()
{
TextureSender sender = null;
while (true)
{
TextureSender sender = m_queueSenders.Dequeue();
sender = m_queueSenders.Dequeue();
if (sender.Cancel)
{
TextureSent(sender);
@@ -168,7 +171,10 @@ namespace OpenSim.Region.Environment.Modules
}
}
m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
// Make sure that any sender we currently have can get garbage collected
sender = null;
//m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()));
}
}