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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
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@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
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EnqueueTextureSender(textureSender);
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}
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m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
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//m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
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m_textureSenders.Remove(textureID);
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m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
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//m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
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}
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else
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{
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