* In the most basic situations, ClientView and ScenePresence no longer leak memory

* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp
This commit is contained in:
Justin Clarke Casey
2008-02-09 01:37:53 +00:00
parent 2dc94870aa
commit a50a8376d6
4 changed files with 18 additions and 12 deletions

View File

@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules
EnqueueTextureSender(textureSender);
}
m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
//m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
m_textureSenders.Remove(textureID);
m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
//m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
}
else
{