* In the most basic situations, ClientView and ScenePresence no longer leak memory

* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp
This commit is contained in:
Justin Clarke Casey
2008-02-09 01:37:53 +00:00
parent 2dc94870aa
commit a50a8376d6
4 changed files with 18 additions and 12 deletions

View File

@@ -39,10 +39,10 @@ namespace OpenSim.Region.Environment.Scenes
{
public class ScenePresence : EntityBase
{
~ScenePresence()
{
System.Console.WriteLine("[ScenePresence] Destructor called");
}
// ~ScenePresence()
// {
// System.Console.WriteLine("[ScenePresence] Destructor called");
// }
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);