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* In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
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@@ -39,10 +39,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public class ScenePresence : EntityBase
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{
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~ScenePresence()
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{
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System.Console.WriteLine("[ScenePresence] Destructor called");
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}
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// ~ScenePresence()
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// {
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// System.Console.WriteLine("[ScenePresence] Destructor called");
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// }
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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