Refactor asset handling as per Ubit's suggestion

This commit is contained in:
Melanie Thielker
2017-02-01 16:31:01 +00:00
parent 5ceb315e34
commit a5151bb337
12 changed files with 75 additions and 111 deletions

View File

@@ -113,8 +113,8 @@ namespace OpenSim.Framework
{
if (dataCache.Check(item.TextureID.ToString()))
{
bool negative;
AssetBase assetItem = dataCache.Get(item.TextureID.ToString(), out negative);
AssetBase assetItem;
dataCache.Get(item.TextureID.ToString(), out assetItem);
if (assetItem != null)
{
itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));