Refactor asset handling as per Ubit's suggestion

This commit is contained in:
Melanie Thielker
2017-02-01 16:31:01 +00:00
parent 5ceb315e34
commit a5151bb337
12 changed files with 75 additions and 111 deletions

View File

@@ -369,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
else if (Cache != null)
{
string assetName = "j2kCache_" + AssetId.ToString();
bool negative;
AssetBase layerDecodeAsset = Cache.Get(assetName, out negative);
AssetBase layerDecodeAsset;
Cache.Get(assetName, out layerDecodeAsset);
if (layerDecodeAsset != null)
{

View File

@@ -260,12 +260,9 @@ namespace OpenSim.Region.CoreModules.Asset
/// Cache doesn't guarantee in any situation that asset is stored to it.
/// </para>
/// </remarks>
public AssetBase Get(string id, out bool negative)
public bool Get(string id, out AssetBase assetBase)
{
negative = false;
m_getCount++;
AssetBase assetBase;
if (m_cache.TryGetValue(id, out assetBase))
m_hitCount++;
@@ -286,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Asset
// if (null == assetBase)
// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
return assetBase;
return true;
}
#endregion

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@@ -115,8 +115,10 @@ namespace OpenSim.Region.CoreModules.Asset
public bool Check(string id)
{
// XXX This is probably not an efficient implementation.
bool negative;
return Get(id, out negative) != null;
AssetBase asset;
if (!Get(id, out asset))
return false;
return asset != null;
}
public void Cache(AssetBase asset)
@@ -130,10 +132,10 @@ namespace OpenSim.Region.CoreModules.Asset
// We don't do negative caching
}
public AssetBase Get(string id, out bool negative)
public bool Get(string id, out AssetBase asset)
{
negative = false;
return (AssetBase)m_Cache.Get(id);
asset = (AssetBase)m_Cache.Get(id);
return true;
}
public void Expire(string id)

View File

@@ -536,24 +536,23 @@ namespace OpenSim.Region.CoreModules.Asset
// For IAssetService
public AssetBase Get(string id)
{
bool negative;
return Get(id, out negative);
AssetBase asset;
Get(id, out asset);
return asset;
}
public AssetBase Get(string id, out bool negative)
public bool Get(string id, out AssetBase asset)
{
negative = false;
asset = null;
m_Requests++;
object dummy;
if (m_negativeCache.TryGetValue(id, out dummy))
{
negative = true;
return null;
return false;
}
AssetBase asset = null;
asset = GetFromWeakReference(id);
if (asset != null && m_updateFileTimeOnCacheHit)
{
@@ -592,7 +591,7 @@ namespace OpenSim.Region.CoreModules.Asset
GenerateCacheHitReport().ForEach(l => m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0}", l));
}
return asset;
return true;
}
public bool Check(string id)
@@ -607,8 +606,9 @@ namespace OpenSim.Region.CoreModules.Asset
public AssetBase GetCached(string id)
{
bool negative;
return Get(id, out negative);
AssetBase asset;
Get(id, out asset);
return asset;
}
public void Expire(string id)
@@ -1236,23 +1236,22 @@ namespace OpenSim.Region.CoreModules.Asset
public AssetMetadata GetMetadata(string id)
{
bool negative;
AssetBase asset = Get(id, out negative);
AssetBase asset;
Get(id, out asset);
return asset.Metadata;
}
public byte[] GetData(string id)
{
bool negative;
AssetBase asset = Get(id, out negative);
AssetBase asset;
Get(id, out asset);
return asset.Data;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
bool negative;
AssetBase asset = Get(id, out negative);
if (negative)
AssetBase asset;
if (!Get(id, out asset))
return false;
handler(id, sender, asset);
return true;
@@ -1284,8 +1283,9 @@ namespace OpenSim.Region.CoreModules.Asset
public bool UpdateContent(string id, byte[] data)
{
bool negative;
AssetBase asset = Get(id, out negative);
AssetBase asset;
if (!Get(id, out asset))
return false;
asset.Data = data;
Cache(asset);
return true;

View File

@@ -131,16 +131,15 @@ namespace OpenSim.Region.CoreModules.Asset
// We don't do negative caching
}
public AssetBase Get(string id, out bool negative)
public bool Get(string id, out AssetBase asset)
{
negative = false;
Object a = null;
m_Cache.TryGet(id, out a);
Object asset = null;
m_Cache.TryGet(id, out asset);
Debug(a);
Debug(asset);
return (AssetBase)asset;
asset = (AssetBase)a;
return true;
}
public void Expire(string id)

View File

@@ -299,8 +299,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedTextureFace == null)
continue;
bool negative;
AssetBase asset = cache.Get(bakedTextureFace.TextureID.ToString(), out negative);
AssetBase asset;
cache.Get(bakedTextureFace.TextureID.ToString(), out asset);
if (asset != null && asset.Local)
{

View File

@@ -209,10 +209,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return null;
if (asset != null)
@@ -242,9 +239,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
public AssetBase GetCached(string id)
{
bool negative;
AssetBase asset = null;
if (m_Cache != null)
return m_Cache.Get(id, out negative);
m_Cache.Get(id, out asset);
return null;
}
@@ -255,10 +252,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return null;
if (asset != null)
@@ -281,10 +275,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return null;
if (asset != null)
@@ -304,10 +295,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return false;
}
@@ -398,9 +386,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
AssetBase asset = null;
bool negative;
if (m_Cache != null)
asset = m_Cache.Get(id, out negative);
m_Cache.Get(id, out asset);
if (asset != null)
{

View File

@@ -159,10 +159,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
AssetBase asset = null;
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return null;
}
@@ -183,13 +180,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id);
AssetBase asset = null;
if (m_Cache != null)
{
bool negative;
return m_Cache.Get(id, out negative);
}
m_Cache.Get(id, out asset);
return null;
return asset;
}
public AssetMetadata GetMetadata(string id)
@@ -197,9 +192,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
AssetBase asset = null;
if (m_Cache != null)
{
bool negative;
asset = m_Cache.Get(id, out negative);
if (negative)
if (!m_Cache.Get(id, out asset))
return null;
}