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Refactor asset handling as per Ubit's suggestion
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@@ -369,8 +369,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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else if (Cache != null)
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{
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string assetName = "j2kCache_" + AssetId.ToString();
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bool negative;
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AssetBase layerDecodeAsset = Cache.Get(assetName, out negative);
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AssetBase layerDecodeAsset;
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Cache.Get(assetName, out layerDecodeAsset);
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if (layerDecodeAsset != null)
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{
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