Refactor asset handling as per Ubit's suggestion

This commit is contained in:
Melanie Thielker
2017-02-01 16:31:01 +00:00
parent 5ceb315e34
commit a5151bb337
12 changed files with 75 additions and 111 deletions

View File

@@ -131,16 +131,15 @@ namespace OpenSim.Region.CoreModules.Asset
// We don't do negative caching
}
public AssetBase Get(string id, out bool negative)
public bool Get(string id, out AssetBase asset)
{
negative = false;
Object a = null;
m_Cache.TryGet(id, out a);
Object asset = null;
m_Cache.TryGet(id, out asset);
Debug(a);
Debug(asset);
return (AssetBase)asset;
asset = (AssetBase)a;
return true;
}
public void Expire(string id)