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Refactor asset handling as per Ubit's suggestion
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@@ -299,8 +299,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedTextureFace == null)
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continue;
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bool negative;
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AssetBase asset = cache.Get(bakedTextureFace.TextureID.ToString(), out negative);
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AssetBase asset;
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cache.Get(bakedTextureFace.TextureID.ToString(), out asset);
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if (asset != null && asset.Local)
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{
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