* Change inventory async response deliver to deliver all items and folders at once, rather than each individual

* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
This commit is contained in:
Justin Clarke Casey
2008-04-11 18:13:10 +00:00
parent 9c5d0f50fa
commit a5176c2e2c
8 changed files with 152 additions and 90 deletions

View File

@@ -118,64 +118,82 @@ namespace OpenSim.Framework.Communications.Cache
}
}
}
/// <summary>
/// Callback invoked when the inventory is received from an async request to the inventory service
/// </summary>
/// <param name="userID"></param>
/// <param name="inventoryCollection"></param>
public void InventoryReceive(LLUUID userID, ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
{
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
// are simply being swallowed
try
{
foreach (InventoryFolderImpl folder in folders)
{
FolderReceive(userID, folder);
}
foreach (InventoryItemBase item in items)
{
ItemReceive(userID, item);
}
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CACHE]: {0}", e);
}
}
/// <summary>
/// Callback invoked when a folder is received from an async request to the inventory service.
/// </summary>
/// <param name="userID"></param>
/// <param name="folderInfo"></param>
public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
{
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
// are simply being swallowed
try
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
// folderInfo.name, folderInfo.folderID, userID);
if (userID == UserProfile.ID)
if (userID == UserProfile.ID)
{
if (RootFolder == null)
{
if (RootFolder == null)
if (folderInfo.ParentID == LLUUID.Zero)
{
if (folderInfo.ParentID == LLUUID.Zero)
{
m_rootFolder = folderInfo;
}
m_rootFolder = folderInfo;
}
else if (RootFolder.ID == folderInfo.ParentID)
}
else if (RootFolder.ID == folderInfo.ParentID)
{
if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
{
if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
{
RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
}
else
{
AddPendingFolder(folderInfo);
}
RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
}
else
{
InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.ParentID);
if (folder != null)
AddPendingFolder(folderInfo);
}
}
else
{
InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.ParentID);
if (folder != null)
{
if (!folder.SubFolders.ContainsKey(folderInfo.ID))
{
if (!folder.SubFolders.ContainsKey(folderInfo.ID))
{
folder.SubFolders.Add(folderInfo.ID, folderInfo);
}
}
else
{
AddPendingFolder(folderInfo);
folder.SubFolders.Add(folderInfo.ID, folderInfo);
}
}
ResolvePendingFolders(folderInfo);
else
{
AddPendingFolder(folderInfo);
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CACHE] {0}", e);
ResolvePendingFolders(folderInfo);
}
}
@@ -187,7 +205,7 @@ namespace OpenSim.Framework.Communications.Cache
/// </summary>
/// <param name="userID"></param>
/// <param name="folderInfo"></param>
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == UserProfile.ID) && (RootFolder != null))
{
@@ -212,6 +230,11 @@ namespace OpenSim.Framework.Communications.Cache
}
}
/// <summary>
/// Add an item to the user's inventory
/// </summary>
/// <param name="userID"></param>
/// <param name="itemInfo"></param>
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == UserProfile.ID) && HasInventory)
@@ -221,6 +244,11 @@ namespace OpenSim.Framework.Communications.Cache
}
}
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="userID"></param>
/// <param name="itemInfo"></param>
public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
{
if ((userID == UserProfile.ID) && HasInventory)
@@ -229,6 +257,12 @@ namespace OpenSim.Framework.Communications.Cache
}
}
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="userID"></param>
/// <param name="item"></param>
/// <returns></returns>
public bool DeleteItem(LLUUID userID, InventoryItemBase item)
{
bool result = false;
@@ -240,6 +274,7 @@ namespace OpenSim.Framework.Communications.Cache
m_commsManager.InventoryService.DeleteInventoryItem(userID, item);
}
}
return result;
}
}

View File

@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
else
{
@@ -118,6 +118,14 @@ namespace OpenSim.Framework.Communications.Cache
return null;
}
/// <summary>
/// Handle an inventory folder creation request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="folderType"></param>
/// <param name="folderName"></param>
/// <param name="parentID"></param>
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
string folderName, LLUUID parentID)
{
@@ -189,6 +197,12 @@ namespace OpenSim.Framework.Communications.Cache
}
}
/// <summary>
/// Handle an inventory folder move request from the client.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="parentID"></param>
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
{
CachedUserInfo userProfile;

View File

@@ -26,21 +26,34 @@
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
/// <summary>
/// Callback used when a user's inventory is received from the inventory service
/// </summary>
public delegate void InventoryReceiptCallback(LLUUID userId, ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
//public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
//public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
/// <summary>
/// Defines all the operations one can perform on a user's inventory.
/// </summary>
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
/// <summary>
/// Add a new folder to the given user's inventory

View File

@@ -158,8 +158,9 @@ namespace OpenSim.Framework.Communications
return false;
}
public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack);
// See IInventoryServices
public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);

View File

@@ -32,6 +32,9 @@ using libsecondlife;
namespace OpenSim.Framework
{
/// <summary>
/// Used to serialize a whole inventory for transfer over the network.
/// </summary>
public class InventoryCollection
{
public List<InventoryFolderBase> _folders;