mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
* First pass at collidable linksets
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
This commit is contained in:
@@ -170,6 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
part.LocalID = m_parentScene.PrimIDAllocate();
|
||||
|
||||
}
|
||||
sceneObject.UpdateParentIDs();
|
||||
AddEntity(sceneObject);
|
||||
|
||||
Reference in New Issue
Block a user