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* Fixes prim crossing. See bug 1050.
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
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@@ -314,6 +314,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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List<EntityBase> EntityList = GetEntities();
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if (AttachmentPt == 0)
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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foreach (EntityBase obj in EntityList)
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{
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if (obj is SceneObjectGroup)
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