* Fixes prim crossing. See bug 1050.

* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
This commit is contained in:
Teravus Ovares
2008-04-25 21:41:55 +00:00
parent 6fec9c789b
commit a534257b0e
5 changed files with 65 additions and 5 deletions

View File

@@ -314,6 +314,9 @@ namespace OpenSim.Region.Environment.Scenes
{
List<EntityBase> EntityList = GetEntities();
if (AttachmentPt == 0)
AttachmentPt = (uint)AttachmentPoint.LeftHand;
foreach (EntityBase obj in EntityList)
{
if (obj is SceneObjectGroup)