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Merge branch 'master' into careminster
Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
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@@ -355,6 +355,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
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fromRegionPos = avatar.AbsolutePosition;
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q = avatar.Rotation;
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// Don't proceed if the avatar for this attachment has since been removed from the scene.
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if (avatar == null)
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return sensedEntities;
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}
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
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@@ -332,7 +332,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSensorRemove();
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void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
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void llSetAlpha(double alpha, int face);
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void llSetAngularVelocity(LSL_Vector angvelocity, int local);
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void llSetBuoyancy(double buoyancy);
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void llSetCameraAtOffset(LSL_Vector offset);
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void llSetCameraEyeOffset(LSL_Vector offset);
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@@ -344,6 +343,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetDamage(double damage);
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void llSetForce(LSL_Vector force, int local);
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void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
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void llSetVelocity(LSL_Vector velocity, int local);
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void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
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void llSetHoverHeight(double height, int water, double tau);
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void llSetInventoryPermMask(string item, int mask, int value);
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void llSetLinkAlpha(int linknumber, double alpha, int face);
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@@ -384,7 +385,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetVehicleRotationParam(int param, LSL_Rotation rot);
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void llSetVehicleType(int type);
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void llSetVehicleVectorParam(int param, LSL_Vector vec);
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void llSetVelocity(LSL_Vector velocity, int local);
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void llShout(int channelID, string text);
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LSL_Float llSin(double f);
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void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
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@@ -1495,11 +1495,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetAlpha(alpha, face);
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}
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public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
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{
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m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
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}
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public void llSetBuoyancy(double buoyancy)
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{
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m_LSL_Functions.llSetBuoyancy(buoyancy);
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@@ -1555,6 +1550,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetForceAndTorque(force, torque, local);
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}
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public void llSetVelocity(LSL_Vector force, int local)
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{
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m_LSL_Functions.llSetVelocity(force, local);
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}
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public void llSetAngularVelocity(LSL_Vector force, int local)
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{
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m_LSL_Functions.llSetAngularVelocity(force, local);
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}
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public void llSetHoverHeight(double height, int water, double tau)
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{
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m_LSL_Functions.llSetHoverHeight(height, water, tau);
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@@ -1745,11 +1750,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetVehicleVectorParam(param, vec);
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}
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public void llSetVelocity(LSL_Vector velocity, int local)
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{
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m_LSL_Functions.llSetVelocity(velocity, local);
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}
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public void llShout(int channelID, string text)
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{
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m_LSL_Functions.llShout(channelID, text);
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