diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index b392d75824..01cd279a17 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -563,12 +563,6 @@ public sealed class BSCharacter : BSPhysObject set { _flying = value; - // Velocity movement is different when flying: flying velocity degrades over time. - if (_flying) - _velocityMotor.TargetValueDecayTimeScale = 1f; - else - _velocityMotor.TargetValueDecayTimeScale = BSMotor.Infinite; - // simulate flying by changing the effect of gravity Buoyancy = ComputeBuoyancyFromFlying(_flying); }