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Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
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@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns></returns>
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bool SendCloseAgent(ulong regionHandle, UUID id);
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bool SendCreateObject(ulong regionHandle, ISceneObject sog);
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bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall);
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}
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@@ -2028,7 +2028,7 @@ namespace OpenSim.Region.Framework.Scenes
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// And the new channel...
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if (m_interregionCommsOut != null)
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successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp);
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successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
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if (successYN)
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{
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