Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).

This commit is contained in:
diva
2009-02-13 00:49:58 +00:00
parent ebf268a593
commit a54758eef3
4 changed files with 17 additions and 8 deletions

View File

@@ -2028,7 +2028,7 @@ namespace OpenSim.Region.Framework.Scenes
// And the new channel...
if (m_interregionCommsOut != null)
successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp);
successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
if (successYN)
{