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synced 2026-08-11 11:57:03 +08:00
When scripts are sleeping, don't count that as execution time
Sleeping doesn't use the CPU.
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, userId);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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// Create a second object
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
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@@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
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m_scene.AddSceneObject(so2);
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LSL_Api api2 = new LSL_Api();
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api2.Initialize(m_engine, so2.RootPart, null, null);
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api2.Initialize(m_engine, so2.RootPart, null, null, null);
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// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
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api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
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@@ -184,7 +184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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@@ -218,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
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m_scene.AddSceneObject(so1);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, so1.RootPart, null, null);
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api.Initialize(m_engine, so1.RootPart, null, null, null);
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// Create an object embedded inside the first
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UUID itemId = TestHelpers.ParseTail(0x20);
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@@ -250,7 +250,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
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m_scene.AddSceneObject(sourceSo);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, sourceSo.RootPart, null, null);
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api.Initialize(m_engine, sourceSo.RootPart, null, null, null);
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TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World");
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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