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When scripts are sleeping, don't count that as execution time
Sleeping doesn't use the CPU.
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@@ -98,9 +98,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
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@@ -144,9 +144,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddNotecard(
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@@ -192,9 +192,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
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TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, inWorldObj.RootPart);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null);
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osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null, null);
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// Create an object embedded inside the first
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TaskInventoryHelpers.AddSceneObject(
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