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Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
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@@ -224,7 +224,7 @@ namespace OpenSim.Framework.Communications.Caches
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lock (this.SendingTextures)
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{
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this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
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this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
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// this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
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}
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}
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}
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@@ -634,7 +634,8 @@ namespace OpenSim.Framework.Communications.Caches
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public class TextureSender
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{
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public AssetRequest request;
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private int counter = 0;
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public TextureSender(AssetRequest req)
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{
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request = req;
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@@ -644,8 +645,9 @@ namespace OpenSim.Framework.Communications.Caches
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public bool SendTexture()
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{
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SendPacket();
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counter++;
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if ((request.PacketCounter > request.NumPackets) |(request.NumPackets ==1))
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if ((request.PacketCounter > request.NumPackets) | (counter >120) |(request.NumPackets ==1))
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{
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return true;
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}
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@@ -304,7 +304,7 @@ namespace OpenSim.Region.Capabilities
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private LLUUID newAssetID;
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private LLUUID inventoryItemID;
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private BaseHttpServer httpListener;
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private bool SaveAssets = false;
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private bool SaveAssets = true;
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private string m_assetName = "";
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/// <summary>
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@@ -187,10 +187,10 @@ namespace OpenSim.Framework.Interfaces
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void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint );
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void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
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void SendMapBlock(List<MapBlockData> mapBlocks);
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void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
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void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags);
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void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
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void SendTeleportCancel();
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void SendTeleportLocationStart();
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void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
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@@ -118,10 +118,10 @@ namespace OpenSim.Framework
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL){}
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL){}
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public virtual void SendTeleportCancel(){}
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public virtual void SendTeleportLocationStart(){}
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
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