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Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
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@@ -187,10 +187,10 @@ namespace OpenSim.Framework.Interfaces
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void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint );
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void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
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void SendMapBlock(List<MapBlockData> mapBlocks);
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void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
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void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags);
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void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
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void SendTeleportCancel();
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void SendTeleportLocationStart();
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void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
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