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Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
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@@ -132,10 +132,10 @@ namespace SimpleApp
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL) { }
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL) { }
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public virtual void SendTeleportCancel() { }
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public virtual void SendTeleportLocationStart() { }
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
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