Mantis#1597. Thank you, Melanie for a patch that:

Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
This commit is contained in:
Charles Krinke
2008-06-26 13:45:36 +00:00
parent cf00df106d
commit a58a47a759
7 changed files with 66 additions and 1 deletions

View File

@@ -143,6 +143,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addPropagatePermissions(PropagatePermissions); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckReclaimParcel(CanReclaimParcel); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED
m_scene.ExternalChecks.addCheckDuplicateObject(CanDuplicateObject); //FULLY IMPLEMENTED
@@ -531,6 +532,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return GenericParcelPermission(user, parcel);
}
private bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return GenericParcelPermission(user, parcel);
}
private bool CanBeGodLike(LLUUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);