*Made a much more network friendly method of ban and pass line sending

*Added an event that is triggered when an agent enters a new parcel
This commit is contained in:
mingchen
2007-12-20 02:36:27 +00:00
parent 24bd5ad399
commit a596b7696a
5 changed files with 144 additions and 44 deletions

View File

@@ -230,8 +230,8 @@ namespace OpenSim.Region.Environment.Scenes
m_LandManager = new LandManager(this, m_regInfo);
//Bind Storage Manager functions to some land manager functions for this scene
m_LandManager.OnLandObjectAdded += new LandManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
m_LandManager.OnLandObjectRemoved += new LandManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
m_estateManager = new EstateManager(this, m_regInfo);

View File

@@ -29,6 +29,7 @@
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes
{
@@ -78,6 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
@@ -96,6 +98,18 @@ namespace OpenSim.Region.Environment.Scenes
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public void TriggerPermissionError(LLUUID user, string reason)
{
if (OnPermissionError != null)
@@ -210,5 +224,33 @@ namespace OpenSim.Region.Environment.Scenes
OnSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(Land newParcel,LLUUID regionID)
{
if (OnLandObjectAdded != null)
{
OnLandObjectAdded(newParcel, regionID);
}
}
public void TriggerLandObjectRemoved(LLUUID globalID)
{
if (OnLandObjectRemoved != null)
{
OnLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel,newParcel.m_scene.RegionInfo.RegionID);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
if (OnAvatarEnteringNewParcel != null)
{
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
}
}

View File

@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public static AvatarAnimations Animations;
public static byte[] DefaultTexture;
public LLUUID currentParcelUUID = LLUUID.Zero;
private List<LLUUID> m_animations = new List<LLUUID>();
private List<int> m_animationSeqs = new List<int>();
@@ -448,6 +448,11 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void forceAvatarMovement(Vector3 position, Quaternion rotation)
{
AddNewMovement(position, rotation);
}
#region Status Methods
/// <summary>
/// This turns a child agent, into a root agent