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implement llSetPrimMediaParams()
Untested
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@@ -176,6 +176,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Entries to store media textures on each face
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/// </summary>
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/// Do not change this value directly - always do it through an IMoapModule.
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public List<MediaEntry> Media { get; set; }
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public PrimitiveBaseShape()
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