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Formatting cleanup.
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@@ -75,7 +75,7 @@ namespace OpenSim.Data.MySQL
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string settingPassword = iniFile.ParseFileReadValue("password");
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string settingPooling = iniFile.ParseFileReadValue("pooling");
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string settingPort = iniFile.ParseFileReadValue("port");
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m_usersTableName = iniFile.ParseFileReadValue("userstablename");
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if (m_usersTableName == null)
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{
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@@ -87,7 +87,7 @@ namespace OpenSim.Data.MySQL
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{
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m_userFriendsTableName = "userfriends";
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}
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m_agentsTableName = iniFile.ParseFileReadValue("agentstablename");
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if (m_agentsTableName == null)
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{
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@@ -96,7 +96,7 @@ namespace OpenSim.Data.MySQL
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m_connectString = "Server=" + settingHostname + ";Port=" + settingPort + ";Database=" + settingDatabase + ";User ID=" +
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settingUsername + ";Password=" + settingPassword + ";Pooling=" + settingPooling + ";";
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database = new MySQLManager(m_connectString);
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} else {
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m_connectString = connect;
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@@ -105,14 +105,14 @@ namespace OpenSim.Data.MySQL
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m_userFriendsTableName = "userfriends";
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database = new MySQLManager(m_connectString);
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}
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string mapperTypeStr = "MySQL";
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DataMapperFactory.MAPPER_TYPE mapperType =
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(DataMapperFactory.MAPPER_TYPE)
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Enum.Parse(typeof (DataMapperFactory.MAPPER_TYPE), mapperTypeStr);
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m_databaseMapper = DataMapperFactory.GetDataBaseMapper(mapperType, m_connectString);
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m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
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TestTables();
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@@ -655,7 +655,7 @@ namespace OpenSim.Data.MySQL
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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// override
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// override
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public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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AvatarAppearance appearance = null;
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@@ -668,7 +668,7 @@ namespace OpenSim.Data.MySQL
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return appearance;
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}
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// override
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// override
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public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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m_appearanceMapper.Update(user.UUID, appearance);
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