mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
fix merge
This commit is contained in:
@@ -946,17 +946,26 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
continue;
|
||||
}
|
||||
|
||||
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
||||
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
||||
|
||||
PrimitiveBaseShape pbs = null;
|
||||
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
|
||||
{
|
||||
int meshindx = inner_instance_list["mesh"].AsInteger();
|
||||
if (meshAssets.Count > meshindx)
|
||||
pbs = PrimitiveBaseShape.CreateMesh(face_list.Count, meshAssets[meshindx]);
|
||||
}
|
||||
if(pbs == null) // fallback
|
||||
pbs = PrimitiveBaseShape.CreateBox();
|
||||
|
||||
Primitive.TextureEntry textureEntry
|
||||
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
|
||||
|
||||
|
||||
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
||||
for (uint face = 0; face < face_list.Count; face++)
|
||||
{
|
||||
OSDMap faceMap = (OSDMap)face_list[(int)face];
|
||||
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
|
||||
|
||||
Primitive.TextureEntryFace f = textureEntry.CreateFace(face); //clone the default
|
||||
if (faceMap.ContainsKey("fullbright"))
|
||||
f.Fullbright = faceMap["fullbright"].AsBoolean();
|
||||
if (faceMap.ContainsKey("diffuse_color"))
|
||||
@@ -986,51 +995,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
if (textures.Count > textureNum)
|
||||
f.TextureID = textures[textureNum];
|
||||
else
|
||||
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
|
||||
|
||||
|
||||
textureEntry.FaceTextures[face] = f;
|
||||
}
|
||||
|
||||
pbs.TextureEntry = textureEntry.GetBytes();
|
||||
|
||||
if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
|
||||
{
|
||||
int meshindx = inner_instance_list["mesh"].AsInteger();
|
||||
if (meshAssets.Count > meshindx)
|
||||
{
|
||||
pbs.SculptEntry = true;
|
||||
pbs.SculptType = (byte)SculptType.Mesh;
|
||||
pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
|
||||
// data will be requested from asset on rez (i hope)
|
||||
}
|
||||
}
|
||||
|
||||
// faces number to pbs shape
|
||||
switch(face_list.Count)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
pbs.ProfileCurve = (byte)ProfileCurve.Circle;
|
||||
pbs.PathCurve = (byte)PathCurve.Circle;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
pbs.ProfileCurve = (byte)ProfileCurve.Circle;
|
||||
pbs.PathCurve = (byte)PathCurve.Line;
|
||||
break;
|
||||
case 5:
|
||||
pbs.ProfileCurve = (byte)ProfileCurve.EqualTriangle;
|
||||
pbs.PathCurve = (byte)PathCurve.Line;
|
||||
break;
|
||||
|
||||
default:
|
||||
pbs.ProfileCurve = (byte)ProfileCurve.Square;
|
||||
pbs.PathCurve = (byte)PathCurve.Line;
|
||||
break;
|
||||
}
|
||||
|
||||
Vector3 position = inner_instance_list["position"].AsVector3();
|
||||
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
||||
|
||||
|
||||
@@ -121,6 +121,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
|
||||
OSD r = OSDParser.DeserializeLLSDXml((string)request["requestbody"]);
|
||||
if (r.Type != OSDType.Map) // not a proper req
|
||||
return responsedata;
|
||||
|
||||
//UUID session_id = UUID.Zero;
|
||||
bool bypass_raycast = false;
|
||||
uint everyone_mask = 0;
|
||||
@@ -157,9 +160,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
int state = 0;
|
||||
int lastattach = 0;
|
||||
|
||||
if (r.Type != OSDType.Map) // not a proper req
|
||||
return responsedata;
|
||||
|
||||
OSDMap rm = (OSDMap)r;
|
||||
|
||||
if (rm.ContainsKey("ObjectData")) //v2
|
||||
@@ -307,8 +307,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 pos = m_scene.GetNewRezLocation(ray_start, ray_end, ray_target_id, rotation, (bypass_raycast) ? (byte)1 : (byte)0, (ray_end_is_intersection) ? (byte)1 : (byte)0, true, scale, false);
|
||||
|
||||
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
||||
@@ -359,6 +357,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
rootpart.NextOwnerMask = next_owner_mask;
|
||||
rootpart.Material = (byte)material;
|
||||
|
||||
obj.AggregatePerms();
|
||||
|
||||
m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
|
||||
|
||||
responsedata["int_response_code"] = 200; //501; //410; //404;
|
||||
|
||||
@@ -335,6 +335,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
grp.AbsolutePosition = obj.Position;
|
||||
prim.RotationOffset = obj.Rotation;
|
||||
|
||||
|
||||
// Required for linking
|
||||
grp.RootPart.ClearUpdateSchedule();
|
||||
|
||||
|
||||
@@ -3950,24 +3950,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>
|
||||
/// Send an ObjectUpdate packet with information about an avatar
|
||||
/// </summary>
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
public void SendEntityFullUpdateImmediate(ISceneEntity ent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
|
||||
// avatar.Name, avatar.UUID, Name, AgentId);
|
||||
|
||||
ScenePresence presence = avatar as ScenePresence;
|
||||
if (presence == null)
|
||||
if (ent == null)
|
||||
return;
|
||||
|
||||
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
objupdate.Header.Zerocoded = true;
|
||||
|
||||
objupdate.RegionData.RegionHandle = presence.RegionHandle;
|
||||
// objupdate.RegionData.TimeDilation = ushort.MaxValue;
|
||||
objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
|
||||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
|
||||
|
||||
if(ent is ScenePresence)
|
||||
{
|
||||
ScenePresence presence = ent as ScenePresence;
|
||||
objupdate.RegionData.RegionHandle = presence.RegionHandle;
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
|
||||
}
|
||||
else if(ent is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart part = ent as SceneObjectPart;
|
||||
objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
objupdate.ObjectData[0] = CreatePrimUpdateBlock(part, (ScenePresence)SceneAgent);
|
||||
}
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
|
||||
|
||||
// We need to record the avatar local id since the root prim of an attachment points to this.
|
||||
// m_attachmentsSent.Add(avatar.LocalId);
|
||||
}
|
||||
|
||||
public void SendEntityTerseUpdateImmediate(ISceneEntity ent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
|
||||
// avatar.Name, avatar.UUID, Name, AgentId);
|
||||
|
||||
if (ent == null)
|
||||
return;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket objupdate =
|
||||
(ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
objupdate.Header.Zerocoded = true;
|
||||
|
||||
objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
|
||||
objupdate.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
if(ent is ScenePresence)
|
||||
{
|
||||
ScenePresence presence = ent as ScenePresence;
|
||||
objupdate.RegionData.RegionHandle = presence.RegionHandle;
|
||||
objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false);
|
||||
}
|
||||
else if(ent is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart part = ent as SceneObjectPart;
|
||||
objupdate.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
objupdate.ObjectData[0] = CreateImprovedTerseBlock(ent, false);
|
||||
}
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
|
||||
|
||||
@@ -4021,7 +4065,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#region Primitive Packet/Data Sending Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Generate one of the object update packets based on PrimUpdateFlags
|
||||
/// and broadcast the packet to clients
|
||||
@@ -4044,10 +4087,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
*/
|
||||
if (entity is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart e = (SceneObjectPart)entity;
|
||||
SceneObjectGroup g = e.ParentGroup;
|
||||
SceneObjectPart p = (SceneObjectPart)entity;
|
||||
SceneObjectGroup g = p.ParentGroup;
|
||||
if (g.HasPrivateAttachmentPoint && g.OwnerID != AgentId)
|
||||
return; // Don't send updates for other people's HUDs
|
||||
|
||||
if((updateFlags ^ PrimUpdateFlags.SendInTransit) == 0)
|
||||
{
|
||||
List<uint> partIDs = (new List<uint> {p.LocalId});
|
||||
lock (m_entityProps.SyncRoot)
|
||||
m_entityProps.Remove(partIDs);
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Remove(partIDs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//double priority = m_prioritizer.GetUpdatePriority(this, entity);
|
||||
@@ -4126,14 +4179,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Vector3 mycamera = Vector3.Zero;
|
||||
Vector3 mypos = Vector3.Zero;
|
||||
ScenePresence mysp = (ScenePresence)SceneAgent;
|
||||
if(mysp != null && !mysp.IsDeleted)
|
||||
|
||||
// we should have a presence
|
||||
if(mysp == null)
|
||||
return;
|
||||
|
||||
if(doCulling)
|
||||
{
|
||||
cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f;
|
||||
// mycamera = mysp.CameraPosition;
|
||||
mypos = mysp.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
doCulling = false;
|
||||
|
||||
while (maxUpdatesBytes > 0)
|
||||
{
|
||||
@@ -4154,9 +4210,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
SceneObjectGroup grp = part.ParentGroup;
|
||||
if (grp.inTransit)
|
||||
if (grp.inTransit && !update.Flags.HasFlag(PrimUpdateFlags.SendInTransit))
|
||||
continue;
|
||||
/* debug
|
||||
if (update.Flags.HasFlag(PrimUpdateFlags.SendInTransit))
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
*/
|
||||
if (grp.IsDeleted)
|
||||
{
|
||||
// Don't send updates for objects that have been marked deleted.
|
||||
@@ -4213,14 +4275,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
part.Shape.LightEntry = false;
|
||||
}
|
||||
|
||||
if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
|
||||
{
|
||||
// Ensure that mesh has at least 8 valid faces
|
||||
part.Shape.ProfileBegin = 12500;
|
||||
part.Shape.ProfileEnd = 0;
|
||||
part.Shape.ProfileHollow = 27500;
|
||||
}
|
||||
}
|
||||
|
||||
if(doCulling && !grp.IsAttachment)
|
||||
@@ -4248,14 +4302,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
|
||||
{
|
||||
// Ensure that mesh has at least 8 valid faces
|
||||
part.Shape.ProfileBegin = 12500;
|
||||
part.Shape.ProfileEnd = 0;
|
||||
part.Shape.ProfileHollow = 27500;
|
||||
}
|
||||
}
|
||||
else if (update.Entity is ScenePresence)
|
||||
{
|
||||
@@ -4330,7 +4376,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (update.Entity is ScenePresence)
|
||||
ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
|
||||
else
|
||||
ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId);
|
||||
ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, mysp);
|
||||
objectUpdateBlocks.Add(ablock);
|
||||
objectUpdates.Value.Add(update);
|
||||
maxUpdatesBytes -= ablock.Length;
|
||||
@@ -4462,6 +4508,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
// hack.. dont use
|
||||
/*
|
||||
public void SendPartFullUpdate(ISceneEntity ent, uint? parentID)
|
||||
{
|
||||
if (ent is SceneObjectPart)
|
||||
@@ -4472,7 +4519,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
|
||||
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId);
|
||||
ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, mysp);
|
||||
if (parentID.HasValue)
|
||||
{
|
||||
blk.ParentID = parentID.Value;
|
||||
@@ -4488,7 +4535,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name);
|
||||
//
|
||||
}
|
||||
|
||||
*/
|
||||
public void ReprioritizeUpdates()
|
||||
{
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
@@ -5726,28 +5773,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
// protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart part, ScenePresence sp)
|
||||
{
|
||||
byte[] objectData = new byte[60];
|
||||
data.RelativePosition.ToBytes(objectData, 0);
|
||||
data.Velocity.ToBytes(objectData, 12);
|
||||
data.Acceleration.ToBytes(objectData, 24);
|
||||
part.RelativePosition.ToBytes(objectData, 0);
|
||||
part.Velocity.ToBytes(objectData, 12);
|
||||
part.Acceleration.ToBytes(objectData, 24);
|
||||
|
||||
Quaternion rotation = data.RotationOffset;
|
||||
Quaternion rotation = part.RotationOffset;
|
||||
rotation.Normalize();
|
||||
rotation.ToBytes(objectData, 36);
|
||||
data.AngularVelocity.ToBytes(objectData, 48);
|
||||
part.AngularVelocity.ToBytes(objectData, 48);
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
update.ClickAction = (byte)data.ClickAction;
|
||||
update.ClickAction = (byte)part.ClickAction;
|
||||
update.CRC = 0;
|
||||
update.ExtraParams = data.Shape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = data.UUID;
|
||||
update.ID = data.LocalId;
|
||||
update.ExtraParams = part.Shape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = part.UUID;
|
||||
update.ID = part.LocalId;
|
||||
//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
|
||||
//update.JointPivot = Vector3.Zero;
|
||||
//update.JointType = 0;
|
||||
update.Material = data.Material;
|
||||
update.Material = part.Material;
|
||||
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
|
||||
/*
|
||||
if (data.ParentGroup.IsAttachment)
|
||||
@@ -5776,68 +5824,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
*/
|
||||
|
||||
if (data.ParentGroup.IsAttachment)
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
{
|
||||
if (data.IsRoot)
|
||||
if (part.IsRoot)
|
||||
{
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + part.ParentGroup.FromItemID);
|
||||
}
|
||||
else
|
||||
update.NameValue = Utils.EmptyBytes;
|
||||
|
||||
int st = (int)data.ParentGroup.AttachmentPoint;
|
||||
int st = (int)part.ParentGroup.AttachmentPoint;
|
||||
update.State = (byte)(((st & 0xf0) >> 4) + ((st & 0x0f) << 4)); ;
|
||||
}
|
||||
else
|
||||
{
|
||||
update.NameValue = Utils.EmptyBytes;
|
||||
update.State = data.Shape.State; // not sure about this
|
||||
update.State = part.Shape.State; // not sure about this
|
||||
}
|
||||
|
||||
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.ParentID;
|
||||
update.PathBegin = data.Shape.PathBegin;
|
||||
update.PathCurve = data.Shape.PathCurve;
|
||||
update.PathEnd = data.Shape.PathEnd;
|
||||
update.PathRadiusOffset = data.Shape.PathRadiusOffset;
|
||||
update.PathRevolutions = data.Shape.PathRevolutions;
|
||||
update.PathScaleX = data.Shape.PathScaleX;
|
||||
update.PathScaleY = data.Shape.PathScaleY;
|
||||
update.PathShearX = data.Shape.PathShearX;
|
||||
update.PathShearY = data.Shape.PathShearY;
|
||||
update.PathSkew = data.Shape.PathSkew;
|
||||
update.PathTaperX = data.Shape.PathTaperX;
|
||||
update.PathTaperY = data.Shape.PathTaperY;
|
||||
update.PathTwist = data.Shape.PathTwist;
|
||||
update.PathTwistBegin = data.Shape.PathTwistBegin;
|
||||
update.PCode = data.Shape.PCode;
|
||||
update.ProfileBegin = data.Shape.ProfileBegin;
|
||||
update.ProfileCurve = data.Shape.ProfileCurve;
|
||||
update.ProfileEnd = data.Shape.ProfileEnd;
|
||||
update.ProfileHollow = data.Shape.ProfileHollow;
|
||||
update.PSBlock = data.ParticleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = data.GetTextColor().GetBytes(false);
|
||||
update.TextureAnim = data.TextureAnimation ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = data.Shape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = data.Shape.Scale;
|
||||
update.Text = Util.StringToBytes256(data.Text);
|
||||
update.MediaURL = Util.StringToBytes256(data.MediaUrl);
|
||||
update.ParentID = part.ParentID;
|
||||
update.PathBegin = part.Shape.PathBegin;
|
||||
update.PathCurve = part.Shape.PathCurve;
|
||||
update.PathEnd = part.Shape.PathEnd;
|
||||
update.PathRadiusOffset = part.Shape.PathRadiusOffset;
|
||||
update.PathRevolutions = part.Shape.PathRevolutions;
|
||||
update.PathScaleX = part.Shape.PathScaleX;
|
||||
update.PathScaleY = part.Shape.PathScaleY;
|
||||
update.PathShearX = part.Shape.PathShearX;
|
||||
update.PathShearY = part.Shape.PathShearY;
|
||||
update.PathSkew = part.Shape.PathSkew;
|
||||
update.PathTaperX = part.Shape.PathTaperX;
|
||||
update.PathTaperY = part.Shape.PathTaperY;
|
||||
update.PathTwist = part.Shape.PathTwist;
|
||||
update.PathTwistBegin = part.Shape.PathTwistBegin;
|
||||
update.PCode = part.Shape.PCode;
|
||||
update.ProfileBegin = part.Shape.ProfileBegin;
|
||||
update.ProfileCurve = part.Shape.ProfileCurve;
|
||||
|
||||
if(part.Shape.SculptType == (byte)SculptType.Mesh) // filter out hack
|
||||
update.ProfileCurve = (byte)(part.Shape.ProfileCurve & 0x0f);
|
||||
else
|
||||
update.ProfileCurve = part.Shape.ProfileCurve;
|
||||
|
||||
update.ProfileEnd = part.Shape.ProfileEnd;
|
||||
update.ProfileHollow = part.Shape.ProfileHollow;
|
||||
update.PSBlock = part.ParticleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = part.GetTextColor().GetBytes(false);
|
||||
update.TextureAnim = part.TextureAnimation ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = part.Shape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = part.Shape.Scale;
|
||||
update.Text = Util.StringToBytes256(part.Text);
|
||||
update.MediaURL = Util.StringToBytes256(part.MediaUrl);
|
||||
|
||||
#region PrimFlags
|
||||
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID);
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(part, sp);
|
||||
|
||||
// Don't send the CreateSelected flag to everyone
|
||||
flags &= ~PrimFlags.CreateSelected;
|
||||
|
||||
if (recipientID == data.OwnerID)
|
||||
if (sp.UUID == part.OwnerID)
|
||||
{
|
||||
if (data.CreateSelected)
|
||||
if (part.CreateSelected)
|
||||
{
|
||||
// Only send this flag once, then unset it
|
||||
flags |= PrimFlags.CreateSelected;
|
||||
data.CreateSelected = false;
|
||||
part.CreateSelected = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5849,21 +5903,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion PrimFlags
|
||||
|
||||
if (data.Sound != UUID.Zero)
|
||||
if (part.Sound != UUID.Zero)
|
||||
{
|
||||
update.Sound = data.Sound;
|
||||
update.OwnerID = data.OwnerID;
|
||||
update.Gain = (float)data.SoundGain;
|
||||
update.Radius = (float)data.SoundRadius;
|
||||
update.Flags = data.SoundFlags;
|
||||
update.Sound = part.Sound;
|
||||
update.OwnerID = part.OwnerID;
|
||||
update.Gain = (float)part.SoundGain;
|
||||
update.Radius = (float)part.SoundRadius;
|
||||
update.Flags = part.SoundFlags;
|
||||
}
|
||||
|
||||
switch ((PCode)data.Shape.PCode)
|
||||
switch ((PCode)part.Shape.PCode)
|
||||
{
|
||||
case PCode.Grass:
|
||||
case PCode.Tree:
|
||||
case PCode.NewTree:
|
||||
update.Data = new byte[] { data.Shape.State };
|
||||
update.Data = new byte[] { part.Shape.State };
|
||||
break;
|
||||
default:
|
||||
update.Data = Utils.EmptyBytes;
|
||||
@@ -7753,10 +7807,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
ObjectDuplicate handlerObjectDuplicate = null;
|
||||
|
||||
for (int i = 0; i < dupe.ObjectData.Length; i++)
|
||||
handlerObjectDuplicate = OnObjectDuplicate;
|
||||
if (handlerObjectDuplicate != null)
|
||||
{
|
||||
handlerObjectDuplicate = OnObjectDuplicate;
|
||||
if (handlerObjectDuplicate != null)
|
||||
for (int i = 0; i < dupe.ObjectData.Length; i++)
|
||||
{
|
||||
UUID rezGroupID = dupe.AgentData.GroupID;
|
||||
if(!IsGroupMember(rezGroupID))
|
||||
|
||||
Reference in New Issue
Block a user