diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index de3c360a42..505d01ffa8 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -122,9 +122,16 @@ namespace OpenSim.Region.Framework.Scenes // Use group position for child prims Vector3 entityPos; if (entity is SceneObjectPart) - entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; + { + // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene + // before its scheduled update was triggered + //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; + entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; + } else + { entityPos = entity.AbsolutePosition; + } return Vector3.DistanceSquared(presencePos, entityPos); } @@ -144,9 +151,16 @@ namespace OpenSim.Region.Framework.Scenes // Use group position for child prims Vector3 entityPos = entity.AbsolutePosition; if (entity is SceneObjectPart) - entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; + { + // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene + // before its scheduled update was triggered + //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; + entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; + } else + { entityPos = entity.AbsolutePosition; + } if (!presence.IsChildAgent) {