Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"

This reverts commit 9bdd3dc7de.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-11-23 02:29:14 +00:00
parent eb172be541
commit a68d1fad73

View File

@@ -2635,8 +2635,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
avatarSitResponse.SitObject.ID = TargetID;
avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
if (CameraAtOffset != Vector3.Zero)
{
avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
}
avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
avatarSitResponse.SitTransform.AutoPilot = autopilot;
avatarSitResponse.SitTransform.SitPosition = OffsetPos;