transposing preload sound onto sound module

This commit is contained in:
SignpostMarv
2012-10-05 15:16:30 +01:00
committed by Justin Clark-Casey (justincc)
parent 8763a637b5
commit a68e2fe169
4 changed files with 32 additions and 32 deletions

View File

@@ -74,5 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name="objectID">Sound source ID</param>
void StopSound(UUID objectID);
/// <summary>
/// Preload sound to viewers within range.
/// </summary>
/// <param name="soundID">Sound asset ID</param>
/// <param name="objectID">Sound source ID</param>
/// <param name="radius">
/// Radius used to determine which viewers should preload the sound.
/// </param>
void PreloadSound(UUID soundID, UUID objectID, float radius);
}
}