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transposing preload sound onto sound module
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
8763a637b5
commit
a68e2fe169
@@ -74,5 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="objectID">Sound source ID</param>
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void StopSound(UUID objectID);
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/// <summary>
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/// Preload sound to viewers within range.
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/// </summary>
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/// <param name="soundID">Sound asset ID</param>
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/// <param name="objectID">Sound source ID</param>
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/// <param name="radius">
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/// Radius used to determine which viewers should preload the sound.
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/// </param>
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void PreloadSound(UUID soundID, UUID objectID, float radius);
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}
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}
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