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Move osFunctions into a new Careminster script interface
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@@ -0,0 +1,76 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass
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{
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// Constants for cmWindlight*
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public const int WL_WATER_COLOR = 0;
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public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
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public const int WL_UNDERWATER_FOG_MODIFIER = 2;
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public const int WL_REFLECTION_WAVELET_SCALE = 3;
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public const int WL_FRESNEL_SCALE = 4;
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public const int WL_FRESNEL_OFFSET = 5;
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public const int WL_REFRACT_SCALE_ABOVE = 6;
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public const int WL_REFRACT_SCALE_BELOW = 7;
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public const int WL_BLUR_MULTIPLIER = 8;
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public const int WL_BIG_WAVE_DIRECTION = 9;
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public const int WL_LITTLE_WAVE_DIRECTION = 10;
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public const int WL_NORMAL_MAP_TEXTURE = 11;
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public const int WL_HORIZON = 12;
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public const int WL_HAZE_HORIZON = 13;
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public const int WL_BLUE_DENSITY = 14;
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public const int WL_HAZE_DENSITY = 15;
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public const int WL_DENSITY_MULTIPLIER = 16;
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public const int WL_DISTANCE_MULTIPLIER = 17;
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public const int WL_MAX_ALTITUDE = 18;
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public const int WL_SUN_MOON_COLOR = 19;
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public const int WL_AMBIENT = 20;
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public const int WL_EAST_ANGLE = 21;
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public const int WL_SUN_GLOW_FOCUS = 22;
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public const int WL_SUN_GLOW_SIZE = 23;
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public const int WL_SCENE_GAMMA = 24;
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public const int WL_STAR_BRIGHTNESS = 25;
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public const int WL_CLOUD_COLOR = 26;
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public const int WL_CLOUD_XY_DENSITY = 27;
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public const int WL_CLOUD_COVERAGE = 28;
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public const int WL_CLOUD_SCALE = 29;
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public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
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public const int WL_CLOUD_SCROLL_X = 31;
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public const int WL_CLOUD_SCROLL_Y = 32;
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public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
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public const int WL_CLOUD_SCROLL_X_LOCK = 34;
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public const int WL_DRAW_CLASSIC_CLOUDS = 35;
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}
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}
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71
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
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71
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
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@@ -0,0 +1,71 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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public partial class ScriptBaseClass : MarshalByRefObject
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{
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public ICM_Api m_CM_Functions;
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public void ApiTypeCM(IScriptApi api)
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{
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if (!(api is ICM_Api))
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return;
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m_CM_Functions = (ICM_Api)api;
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}
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public LSL_List cmGetWindlightScene(LSL_List rules)
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{
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return m_CM_Functions.cmGetWindlightScene(rules);
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}
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public int cmSetWindlightScene(LSL_List rules)
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{
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return m_CM_Functions.cmSetWindlightScene(rules);
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}
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}
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}
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@@ -539,43 +539,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int STATS_ACTIVE_SCRIPTS = 19;
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public const int STATS_SCRIPT_LPS = 20;
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// Constants for osWindlight*
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public const int WL_WATER_COLOR = 0;
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public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
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public const int WL_UNDERWATER_FOG_MODIFIER = 2;
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public const int WL_REFLECTION_WAVELET_SCALE = 3;
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public const int WL_FRESNEL_SCALE = 4;
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public const int WL_FRESNEL_OFFSET = 5;
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public const int WL_REFRACT_SCALE_ABOVE = 6;
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public const int WL_REFRACT_SCALE_BELOW = 7;
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public const int WL_BLUR_MULTIPLIER = 8;
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public const int WL_BIG_WAVE_DIRECTION = 9;
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public const int WL_LITTLE_WAVE_DIRECTION = 10;
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public const int WL_NORMAL_MAP_TEXTURE = 11;
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public const int WL_HORIZON = 12;
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public const int WL_HAZE_HORIZON = 13;
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public const int WL_BLUE_DENSITY = 14;
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public const int WL_HAZE_DENSITY = 15;
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public const int WL_DENSITY_MULTIPLIER = 16;
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public const int WL_DISTANCE_MULTIPLIER = 17;
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public const int WL_MAX_ALTITUDE = 18;
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public const int WL_SUN_MOON_COLOR = 19;
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public const int WL_AMBIENT = 20;
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public const int WL_EAST_ANGLE = 21;
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public const int WL_SUN_GLOW_FOCUS = 22;
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public const int WL_SUN_GLOW_SIZE = 23;
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public const int WL_SCENE_GAMMA = 24;
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public const int WL_STAR_BRIGHTNESS = 25;
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public const int WL_CLOUD_COLOR = 26;
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public const int WL_CLOUD_XY_DENSITY = 27;
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public const int WL_CLOUD_COVERAGE = 28;
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public const int WL_CLOUD_SCALE = 29;
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public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
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public const int WL_CLOUD_SCROLL_X = 31;
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public const int WL_CLOUD_SCROLL_Y = 32;
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public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
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public const int WL_CLOUD_SCROLL_X_LOCK = 34;
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public const int WL_DRAW_CLASSIC_CLOUDS = 35;
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}
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}
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@@ -637,15 +637,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osGetRegionStats();
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}
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public LSL_List osGetWindlightScene(LSL_List rules)
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{
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return m_OSSL_Functions.osGetWindlightScene(rules);
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}
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public int osSetWindlightScene(LSL_List rules)
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{
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return m_OSSL_Functions.osSetWindlightScene(rules);
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}
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}
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}
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