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some cleanup on terrain encoder
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@@ -1355,7 +1355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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try
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{
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List<LayerDataPacket> packets = OpenSimTerrainCompressor.CreateTerrainPatchsPacket(terrData, px, py);
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byte landPacketType;
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if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
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landPacketType = (byte)TerrainPatch.LayerType.LandExtended;
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else
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landPacketType = (byte)TerrainPatch.LayerType.Land;
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List<LayerDataPacket> packets = OpenSimTerrainCompressor.CreateLayerDataPackets(terrData, px, py, landPacketType);
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foreach(LayerDataPacket pkt in packets)
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OutPacket(pkt, ThrottleOutPacketType.Land);
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}
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@@ -1404,7 +1410,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
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layerType = (byte)TerrainPatch.LayerType.WindExtended;
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// LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
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(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
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layerpack.Header.Zerocoded = true;
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@@ -1434,8 +1439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize)
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layerType = (byte)TerrainPatch.LayerType.CloudExtended;
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// LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType);
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
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LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType,
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(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY);
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Cloud);
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