mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
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// Constructors
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public InventoryFolderImpl(InventoryFolderBase folderbase)
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{
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AgentID = folderbase.AgentID;
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Owner = folderbase.Owner;
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ID = folderbase.ID;
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Name = folderbase.Name;
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ParentID = folderbase.ParentID;
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@@ -67,7 +67,7 @@ namespace OpenSim.Framework.Communications.Cache
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subFold.ID = folderID;
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subFold.Type = (short) type;
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subFold.ParentID = this.ID;
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subFold.AgentID = AgentID;
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subFold.Owner = Owner;
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SubFolders.Add(subFold.ID, subFold);
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return subFold;
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}
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@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
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AgentID = libOwner;
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Owner = libOwner;
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ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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Name = "OpenSim Library";
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ParentID = LLUUID.Zero;
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@@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications.Cache
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folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
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folderInfo.Type = (short)config.GetInt("type", 8);
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folderInfo.AgentID = libOwner;
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folderInfo.Owner = libOwner;
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folderInfo.Version = 1;
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if (libraryFolders.ContainsKey(folderInfo.ParentID))
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@@ -113,7 +113,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (createdFolder != null)
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{
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InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
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createdBaseFolder.AgentID = createdFolder.AgentID;
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createdBaseFolder.Owner = createdFolder.Owner;
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createdBaseFolder.ID = createdFolder.ID;
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createdBaseFolder.Name = createdFolder.Name;
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createdBaseFolder.ParentID = createdFolder.ParentID;
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@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (userProfile.RootFolder != null)
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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baseFolder.AgentID = remoteClient.AgentId;
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baseFolder.Owner = remoteClient.AgentId;
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baseFolder.ID = folderID;
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baseFolder.Name = name;
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baseFolder.ParentID = parentID;
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@@ -176,7 +176,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (userProfile.RootFolder != null)
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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baseFolder.AgentID = remoteClient.AgentId;
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baseFolder.Owner = remoteClient.AgentId;
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baseFolder.ID = folderID;
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baseFolder.ParentID = parentID;
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m_parent.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
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@@ -202,7 +202,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (folderID == libraryRoot.ID)
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{
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remoteClient.SendInventoryFolderDetails(
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libraryRoot.AgentID, libraryRoot.ID, libraryRoot.RequestListOfItems(),
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libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
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libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
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return;
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@@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
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if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
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{
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remoteClient.SendInventoryFolderDetails(
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libraryRoot.AgentID, folderID, fold.RequestListOfItems(),
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libraryRoot.Owner, folderID, fold.RequestListOfItems(),
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fold.RequestListOfFolders(), fetchFolders, fetchItems);
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return;
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@@ -379,7 +379,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
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{
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if (ownerID == libraryRoot.AgentID)
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if (ownerID == libraryRoot.Owner)
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{
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//Console.WriteLine("request info for library item");
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@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCacheService.libraryRoot.AgentID)
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if (uuid == m_userProfileCacheService.libraryRoot.Owner)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = LLUUID.Zero;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "My Inventory";
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folder.Type = (short)AssetType.Folder;
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@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Animations";
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folder.Type = (short)AssetType.Animation;
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@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Body Parts";
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folder.Type = (short)AssetType.Bodypart;
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@@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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@@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Clothing";
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folder.Type = (short)AssetType.Clothing;
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@@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Gestures";
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folder.Type = (short)AssetType.Gesture;
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@@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Landmarks";
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folder.Type = (short)AssetType.Landmark;
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@@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Lost And Found";
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folder.Type = (short)AssetType.LostAndFoundFolder;
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@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Notecards";
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folder.Type = (short)AssetType.Notecard;
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@@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Objects";
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folder.Type = (short)AssetType.Object;
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@@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Photo Album";
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folder.Type = (short)AssetType.SnapshotFolder;
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@@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Scripts";
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folder.Type = (short)AssetType.LSLText;
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@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Sounds";
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folder.Type = (short)AssetType.Sound;
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@@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Textures";
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folder.Type = (short)AssetType.Texture;
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@@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Trash";
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folder.Type = (short)AssetType.TrashFolder;
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@@ -45,7 +45,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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private LLUUID _agentID;
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private LLUUID _owner;
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/// <summary>
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/// The folder this folder is contained in
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@@ -76,12 +76,12 @@ namespace OpenSim.Framework
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}
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}
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public LLUUID AgentID {
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public LLUUID Owner {
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get {
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return _agentID;
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return _owner;
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}
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set {
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_agentID = value;
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_owner = value;
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}
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}
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