further refactor and rename of InventoryFolderBase properties

to reflect what they really are.
This commit is contained in:
Sean Dague
2008-04-08 23:26:31 +00:00
parent 8c82117207
commit a6d27e0929
12 changed files with 45 additions and 45 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications.Cache
// Constructors
public InventoryFolderImpl(InventoryFolderBase folderbase)
{
AgentID = folderbase.AgentID;
Owner = folderbase.Owner;
ID = folderbase.ID;
Name = folderbase.Name;
ParentID = folderbase.ParentID;
@@ -67,7 +67,7 @@ namespace OpenSim.Framework.Communications.Cache
subFold.ID = folderID;
subFold.Type = (short) type;
subFold.ParentID = this.ID;
subFold.AgentID = AgentID;
subFold.Owner = Owner;
SubFolders.Add(subFold.ID, subFold);
return subFold;
}

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Communications.Cache
{
m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
AgentID = libOwner;
Owner = libOwner;
ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
Name = "OpenSim Library";
ParentID = LLUUID.Zero;
@@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications.Cache
folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
folderInfo.Type = (short)config.GetInt("type", 8);
folderInfo.AgentID = libOwner;
folderInfo.Owner = libOwner;
folderInfo.Version = 1;
if (libraryFolders.ContainsKey(folderInfo.ParentID))

View File

@@ -113,7 +113,7 @@ namespace OpenSim.Framework.Communications.Cache
if (createdFolder != null)
{
InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
createdBaseFolder.AgentID = createdFolder.AgentID;
createdBaseFolder.Owner = createdFolder.Owner;
createdBaseFolder.ID = createdFolder.ID;
createdBaseFolder.Name = createdFolder.Name;
createdBaseFolder.ParentID = createdFolder.ParentID;
@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications.Cache
if (userProfile.RootFolder != null)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.AgentID = remoteClient.AgentId;
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.Name = name;
baseFolder.ParentID = parentID;
@@ -176,7 +176,7 @@ namespace OpenSim.Framework.Communications.Cache
if (userProfile.RootFolder != null)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.AgentID = remoteClient.AgentId;
baseFolder.Owner = remoteClient.AgentId;
baseFolder.ID = folderID;
baseFolder.ParentID = parentID;
m_parent.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
@@ -202,7 +202,7 @@ namespace OpenSim.Framework.Communications.Cache
if (folderID == libraryRoot.ID)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.AgentID, libraryRoot.ID, libraryRoot.RequestListOfItems(),
libraryRoot.Owner, libraryRoot.ID, libraryRoot.RequestListOfItems(),
libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
return;
@@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(
libraryRoot.AgentID, folderID, fold.RequestListOfItems(),
libraryRoot.Owner, folderID, fold.RequestListOfItems(),
fold.RequestListOfFolders(), fetchFolders, fetchItems);
return;
@@ -379,7 +379,7 @@ namespace OpenSim.Framework.Communications.Cache
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.AgentID)
if (ownerID == libraryRoot.Owner)
{
//Console.WriteLine("request info for library item");

View File

@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
{
if (uuid == m_userProfileCacheService.libraryRoot.AgentID)
if (uuid == m_userProfileCacheService.libraryRoot.Owner)
{
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
}

View File

@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = LLUUID.Zero;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "My Inventory";
folder.Type = (short)AssetType.Folder;
@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Animations";
folder.Type = (short)AssetType.Animation;
@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Body Parts";
folder.Type = (short)AssetType.Bodypart;
@@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Calling Cards";
folder.Type = (short)AssetType.CallingCard;
@@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Clothing";
folder.Type = (short)AssetType.Clothing;
@@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Gestures";
folder.Type = (short)AssetType.Gesture;
@@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Landmarks";
folder.Type = (short)AssetType.Landmark;
@@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Lost And Found";
folder.Type = (short)AssetType.LostAndFoundFolder;
@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Notecards";
folder.Type = (short)AssetType.Notecard;
@@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Objects";
folder.Type = (short)AssetType.Object;
@@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Photo Album";
folder.Type = (short)AssetType.SnapshotFolder;
@@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Scripts";
folder.Type = (short)AssetType.LSLText;
@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Sounds";
folder.Type = (short)AssetType.Sound;
@@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Textures";
folder.Type = (short)AssetType.Texture;
@@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.AgentID = user;
folder.Owner = user;
folder.ID = LLUUID.Random();
folder.Name = "Trash";
folder.Type = (short)AssetType.TrashFolder;

View File

@@ -45,7 +45,7 @@ namespace OpenSim.Framework
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
private LLUUID _agentID;
private LLUUID _owner;
/// <summary>
/// The folder this folder is contained in
@@ -76,12 +76,12 @@ namespace OpenSim.Framework
}
}
public LLUUID AgentID {
public LLUUID Owner {
get {
return _agentID;
return _owner;
}
set {
_agentID = value;
_owner = value;
}
}