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further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
This commit is contained in:
@@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = LLUUID.Zero;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "My Inventory";
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folder.Type = (short)AssetType.Folder;
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@@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Animations";
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folder.Type = (short)AssetType.Animation;
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@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Body Parts";
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folder.Type = (short)AssetType.Bodypart;
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@@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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@@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Clothing";
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folder.Type = (short)AssetType.Clothing;
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@@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Gestures";
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folder.Type = (short)AssetType.Gesture;
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@@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Landmarks";
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folder.Type = (short)AssetType.Landmark;
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@@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Lost And Found";
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folder.Type = (short)AssetType.LostAndFoundFolder;
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@@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Notecards";
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folder.Type = (short)AssetType.Notecard;
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@@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Objects";
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folder.Type = (short)AssetType.Object;
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@@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Photo Album";
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folder.Type = (short)AssetType.SnapshotFolder;
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@@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Scripts";
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folder.Type = (short)AssetType.LSLText;
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@@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Sounds";
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folder.Type = (short)AssetType.Sound;
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@@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Textures";
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folder.Type = (short)AssetType.Texture;
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@@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.AgentID = user;
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folder.Owner = user;
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folder.ID = LLUUID.Random();
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folder.Name = "Trash";
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folder.Type = (short)AssetType.TrashFolder;
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