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Also ignore NPCs in short-circuiting region restarts
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@@ -374,7 +374,7 @@ namespace OpenSim.Region.CoreModules.World.Region
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{
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{
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foreach (ScenePresence sp in s.GetScenePresences())
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foreach (ScenePresence sp in s.GetScenePresences())
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{
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{
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if (!sp.IsChildAgent)
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if (!sp.IsChildAgent && !sp.IsNPC)
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agents++;
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agents++;
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}
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}
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}
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}
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@@ -383,7 +383,7 @@ namespace OpenSim.Region.CoreModules.World.Region
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{
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{
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foreach (ScenePresence sp in m_Scene.GetScenePresences())
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foreach (ScenePresence sp in m_Scene.GetScenePresences())
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{
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{
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if (!sp.IsChildAgent)
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if (!sp.IsChildAgent && !sp.IsNPC)
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agents++;
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agents++;
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}
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}
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}
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}
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