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always write physicsShapeType on sop serialization since default value
can't be guessed in some cases
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@@ -1415,8 +1415,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sop.VehicleParams != null)
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sop.VehicleParams.ToXml2(writer);
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if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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if (sop.Density != 1000.0f)
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writer.WriteElementString("Density", sop.Density.ToString().ToLower());
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if (sop.Friction != 0.6f)
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