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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Minor formatting cleanup.
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@@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_timePhase = 24;
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private readonly Mutex updateLock;
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/// <summary>
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/// Are we applying physics to any of the prims in this scene?
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/// </summary>
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public bool m_physicalPrim;
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public bool m_seeIntoRegionFromNeighbor;
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public int MaxUndoCount = 5;
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private int m_RestartTimerCounter;
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@@ -410,7 +410,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (!CheckNeighborRegion(region))
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{
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m_neighbours.Add(region);
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}
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}
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}
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@@ -430,9 +429,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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return found;
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}
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public virtual void Restart(float seconds)
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{
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// notifications are done in 15 second increments
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@@ -779,17 +777,14 @@ namespace OpenSim.Region.Environment.Scenes
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catch (AccessViolationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (NullReferenceException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (InvalidOperationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (Exception e)
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{
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@@ -873,7 +868,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public void Backup()
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{
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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m_backingup = false;
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//return true;
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}
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@@ -1188,12 +1183,8 @@ namespace OpenSim.Region.Environment.Scenes
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continue;
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LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA;
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// Not sure why some of these are null, oh well.
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// Not sure why some of these are null, oh well.
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int colorr = 255 - (int)(texcolor.R * 255f);
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int colorg = 255 - (int)(texcolor.G * 255f);
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@@ -1314,8 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes
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return;
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}
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LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
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int lastMapRefresh = 0;
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@@ -1325,23 +1314,25 @@ namespace OpenSim.Region.Environment.Scenes
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try
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{
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lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh);
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} catch (ArgumentException)
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{}
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}
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catch (ArgumentException)
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{
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}
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catch (FormatException)
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{}
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{
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}
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catch (OverflowException)
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{}
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{
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}
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LLUUID TerrainImageLLUUID = LLUUID.Random();
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if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
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{
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m_regInfo.SaveLastMapUUID(TerrainImageLLUUID);
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m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE");
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//Extra protection.. probably not needed.
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}
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else
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{
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@@ -1349,16 +1340,14 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
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}
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m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.Data = data;
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asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
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asset.Description = RegionInfo.RegionName;
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asset.Type = 0;
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asset.Temporary = temporary;
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AssetCache.AddAsset(asset);
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@@ -1379,22 +1368,23 @@ namespace OpenSim.Region.Environment.Scenes
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lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh);
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}
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catch (ArgumentException)
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{ }
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{
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}
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catch (FormatException)
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{ }
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{
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}
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catch (OverflowException)
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{ }
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{
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}
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LLUUID TerrainImageLLUUID = LLUUID.Random();
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if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
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{
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m_regInfo.SaveLastMapUUID(TerrainImageLLUUID);
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//m_log.Warn(terrainImageID);
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//Extra protection.. probably not needed.
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}
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else
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{
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@@ -1402,7 +1392,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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asset.Data = data;
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@@ -1579,10 +1569,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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//m_log.DebugFormat(
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// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
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SceneObjectGroup sceneOb =
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new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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// if grass or tree, make phantom
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//rootPart.TrimPermissions();
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@@ -2980,9 +2970,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (controller.AgentId != godID)
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controller.Kick(Helpers.FieldToUTF8String(reason));
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}
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);
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@@ -3261,13 +3248,11 @@ namespace OpenSim.Region.Environment.Scenes
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public void TriggerObjectChanged(uint localID, uint change)
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{
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m_eventManager.TriggerOnScriptChangedEvent(localID, change);
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}
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public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos)
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{
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m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
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}
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@@ -3331,6 +3316,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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}
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public bool scriptDanger(uint localID, LLVector3 pos)
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{
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SceneObjectPart part = GetSceneObjectPart(localID);
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@@ -3351,7 +3337,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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LLVector3 pos = part.GetWorldPosition();
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return scriptDanger(part, pos);
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}
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else
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{
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@@ -3589,8 +3574,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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return visualParams;
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}
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#endregion
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}
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}
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