Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-06-18 03:50:39 +00:00
parent 7a11f6f1e2
commit a728417eda
5 changed files with 55 additions and 72 deletions

View File

@@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
private int m_timePhase = 24;
private readonly Mutex updateLock;
/// <summary>
/// Are we applying physics to any of the prims in this scene?
/// </summary>
public bool m_physicalPrim;
public bool m_seeIntoRegionFromNeighbor;
public int MaxUndoCount = 5;
private int m_RestartTimerCounter;
@@ -410,7 +410,6 @@ namespace OpenSim.Region.Environment.Scenes
if (!CheckNeighborRegion(region))
{
m_neighbours.Add(region);
}
}
}
@@ -430,9 +429,8 @@ namespace OpenSim.Region.Environment.Scenes
}
}
return found;
}
public virtual void Restart(float seconds)
{
// notifications are done in 15 second increments
@@ -779,17 +777,14 @@ namespace OpenSim.Region.Environment.Scenes
catch (AccessViolationException e)
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
catch (NullReferenceException e)
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
catch (InvalidOperationException e)
{
m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
}
catch (Exception e)
{
@@ -873,7 +868,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public void Backup()
{
EventManager.TriggerOnBackup(m_storageManager.DataStore);
EventManager.TriggerOnBackup(m_storageManager.DataStore);
m_backingup = false;
//return true;
}
@@ -1188,12 +1183,8 @@ namespace OpenSim.Region.Environment.Scenes
continue;
LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA;
// Not sure why some of these are null, oh well.
// Not sure why some of these are null, oh well.
int colorr = 255 - (int)(texcolor.R * 255f);
int colorg = 255 - (int)(texcolor.G * 255f);
@@ -1314,8 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
int lastMapRefresh = 0;
@@ -1325,23 +1314,25 @@ namespace OpenSim.Region.Environment.Scenes
try
{
lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh);
} catch (ArgumentException)
{}
}
catch (ArgumentException)
{
}
catch (FormatException)
{}
{
}
catch (OverflowException)
{}
{
}
LLUUID TerrainImageLLUUID = LLUUID.Random();
if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
{
m_regInfo.SaveLastMapUUID(TerrainImageLLUUID);
m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE");
//Extra protection.. probably not needed.
}
else
{
@@ -1349,16 +1340,14 @@ namespace OpenSim.Region.Environment.Scenes
m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
}
m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
AssetBase asset = new AssetBase();
asset.FullID = m_regInfo.EstateSettings.terrainImageID;
asset.Data = data;
asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
asset.Description = RegionInfo.RegionName;
asset.Type = 0;
asset.Temporary = temporary;
AssetCache.AddAsset(asset);
@@ -1379,22 +1368,23 @@ namespace OpenSim.Region.Environment.Scenes
lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh);
}
catch (ArgumentException)
{ }
{
}
catch (FormatException)
{ }
{
}
catch (OverflowException)
{ }
{
}
LLUUID TerrainImageLLUUID = LLUUID.Random();
if (lastMapRegionUUID == LLUUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
{
m_regInfo.SaveLastMapUUID(TerrainImageLLUUID);
//m_log.Warn(terrainImageID);
//Extra protection.. probably not needed.
}
else
{
@@ -1402,7 +1392,7 @@ namespace OpenSim.Region.Environment.Scenes
}
m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID;
AssetBase asset = new AssetBase();
asset.FullID = m_regInfo.EstateSettings.terrainImageID;
asset.Data = data;
@@ -1579,10 +1569,10 @@ namespace OpenSim.Region.Environment.Scenes
{
//m_log.DebugFormat(
// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
SceneObjectGroup sceneOb =
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
// if grass or tree, make phantom
//rootPart.TrimPermissions();
@@ -2980,9 +2970,6 @@ namespace OpenSim.Region.Environment.Scenes
{
if (controller.AgentId != godID)
controller.Kick(Helpers.FieldToUTF8String(reason));
}
);
@@ -3261,13 +3248,11 @@ namespace OpenSim.Region.Environment.Scenes
public void TriggerObjectChanged(uint localID, uint change)
{
m_eventManager.TriggerOnScriptChangedEvent(localID, change);
}
public void TriggerAtTargetEvent(uint localID, uint handle, LLVector3 targetpos, LLVector3 currentpos)
{
m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
}
@@ -3331,6 +3316,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
}
public bool scriptDanger(uint localID, LLVector3 pos)
{
SceneObjectPart part = GetSceneObjectPart(localID);
@@ -3351,7 +3337,6 @@ namespace OpenSim.Region.Environment.Scenes
{
LLVector3 pos = part.GetWorldPosition();
return scriptDanger(part, pos);
}
else
{
@@ -3589,8 +3574,7 @@ namespace OpenSim.Region.Environment.Scenes
}
return visualParams;
}
#endregion
}
}