Introduce a separate connection string for estates, which defaults to the one gi

ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
This commit is contained in:
Melanie Thielker
2008-07-18 20:50:47 +00:00
parent bbd076544d
commit a73d87ef16
11 changed files with 20 additions and 96 deletions

View File

@@ -71,7 +71,6 @@ namespace OpenSim.Data.MSSQL
private DataTable m_landAccessListTable;
/// <summary>Temporary attribute while this is experimental</summary>
private bool persistPrimInventories;
/***********************************************************************
*
@@ -83,13 +82,11 @@ namespace OpenSim.Data.MSSQL
/// see IRegionDataStore
/// </summary>
/// <param name="connectionString"></param>
/// <param name="persistPrimInventories"></param>
public void Initialise(string connectionString, bool persistPrimInventories)
public void Initialise(string connectionString)
{
// Instance.Initialise("", true);
m_dataSet = new DataSet();
this.persistPrimInventories = persistPrimInventories;
m_log.Info("[REGION DB]: MSSql - connecting: " + connectionString);
m_connection = new SqlConnection(connectionString);
@@ -126,13 +123,10 @@ namespace OpenSim.Data.MSSQL
setupShapeCommands(m_shapeDataAdapter, m_connection);
m_shapeDataAdapter.Fill(m_shapeTable);
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
m_dataSet.Tables.Add(m_terrainTable);
@@ -218,10 +212,7 @@ namespace OpenSim.Data.MSSQL
shapeRow.Delete();
}
if (persistPrimInventories)
{
RemoveItems(new LLUUID((string)row["UUID"]));
}
// Remove prim row
row.Delete();
@@ -317,11 +308,8 @@ namespace OpenSim.Data.MSSQL
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
catch (Exception e)
{
m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
@@ -589,10 +577,7 @@ namespace OpenSim.Data.MSSQL
m_primDataAdapter.Update(m_primTable);
m_shapeDataAdapter.Update(m_shapeTable);
if (persistPrimInventories)
{
m_itemsDataAdapter.Update(m_itemsTable);
}
m_terrainDataAdapter.Update(m_terrainTable);
m_landDataAdapter.Update(m_landTable);
@@ -1378,9 +1363,6 @@ namespace OpenSim.Data.MSSQL
/// <param name="items"></param>
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
@@ -1749,7 +1731,6 @@ namespace OpenSim.Data.MSSQL
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
@@ -1765,7 +1746,6 @@ namespace OpenSim.Data.MSSQL
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");

View File

@@ -92,9 +92,6 @@ namespace OpenSim.Data.MySQL
private DataTable m_landAccessListTable;
private DataTable m_regionSettingsTable;
/// <value>Temporary attribute while this is experimental</value>
private bool persistPrimInventories;
/***********************************************************************
*
* Public Interface Functions
@@ -105,13 +102,11 @@ namespace OpenSim.Data.MySQL
/// see IRegionDataStore
/// </summary>
/// <param name="connectionstring"></param>
/// <param name="persistPrimInventories"></param>
public void Initialise(string connectionString, bool persistPrimInventories)
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
m_dataSet = new DataSet();
this.persistPrimInventories = persistPrimInventories;
int passPosition = 0;
int passEndPosition = 0;
@@ -184,13 +179,10 @@ namespace OpenSim.Data.MySQL
m_shapeDataAdapter.Fill(m_shapeTable);
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
m_dataSet.Tables.Add(m_terrainTable);
@@ -429,10 +421,7 @@ namespace OpenSim.Data.MySQL
shapeRow.Delete();
}
if (persistPrimInventories)
{
RemoveItems(uuid);
}
// Remove prim row
row.Delete();
@@ -527,11 +516,8 @@ namespace OpenSim.Data.MySQL
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
catch (Exception e)
{
m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
@@ -827,10 +813,7 @@ namespace OpenSim.Data.MySQL
m_primDataAdapter.Update(m_primTable);
m_shapeDataAdapter.Update(m_shapeTable);
if (persistPrimInventories)
{
m_itemsDataAdapter.Update(m_itemsTable);
}
m_terrainDataAdapter.Update(m_terrainTable);
m_landDataAdapter.Update(m_landTable);
@@ -1812,9 +1795,6 @@ namespace OpenSim.Data.MySQL
/// <param name="items"></param>
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
@@ -2241,7 +2221,6 @@ namespace OpenSim.Data.MySQL
// pDa.Fill(tmpDS, "prims");
// sDa.Fill(tmpDS, "primshapes");
// if (persistPrimInventories)
// iDa.Fill(tmpDS, "primitems");
// tDa.Fill(tmpDS, "terrain");

View File

@@ -61,7 +61,7 @@ namespace OpenSim.Data.NHibernate
// Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
// }
public void Initialise(string connect, bool persistpriminventories)
public void Initialise(string connect)
{
// Split out the dialect, driver, and connect string
char[] split = {';'};

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Data.Null
/// </summary>
public class NullDataStore : IRegionDataStore
{
public void Initialise(string dbfile, bool persistPrimInventories)
public void Initialise(string dbfile)
{
return;
}

View File

@@ -68,7 +68,6 @@ namespace OpenSim.Data.SQLite
private String m_connectionString;
// Temporary attribute while this is experimental
private bool persistPrimInventories;
/***********************************************************************
*
@@ -84,11 +83,9 @@ namespace OpenSim.Data.SQLite
/// </list>
/// </summary>
/// <param name="connectionString">the connection string</param>
/// <param name="persistPrimInventories">?</param>
public void Initialise(string connectionString, bool persistPrimInventories)
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
this.persistPrimInventories = persistPrimInventories;
ds = new DataSet();
@@ -137,12 +134,9 @@ namespace OpenSim.Data.SQLite
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, m_conn);
if (persistPrimInventories)
{
ds.Tables.Add(createItemsTable());
setupItemsCommands(itemsDa, m_conn);
itemsDa.Fill(ds.Tables["primitems"]);
}
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, m_conn);
@@ -267,10 +261,7 @@ namespace OpenSim.Data.SQLite
shapeRow.Delete();
}
if (persistPrimInventories)
{
RemoveItems(uuid);
}
// Remove prim row
row.Delete();
@@ -367,11 +358,8 @@ namespace OpenSim.Data.SQLite
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
catch (Exception e)
{
m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
@@ -615,10 +603,7 @@ namespace OpenSim.Data.SQLite
primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes");
if (persistPrimInventories)
{
itemsDa.Update(ds, "primitems");
}
terrainDa.Update(ds, "terrain");
landDa.Update(ds, "land");
@@ -1475,9 +1460,6 @@ namespace OpenSim.Data.SQLite
/// <param name="items"></param>
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
DataTable dbItems = ds.Tables["primitems"];
@@ -1779,8 +1761,6 @@ namespace OpenSim.Data.SQLite
// m_log.Warn("[REGION DB]: Shapes Table Already Exists");
// }
// if (persistPrimInventories)
// {
// try
// {
// icmd.ExecuteNonQuery();
@@ -1789,7 +1769,6 @@ namespace OpenSim.Data.SQLite
// {
// m_log.Warn("[REGION DB]: Primitives Inventory Table Already Exists");
// }
// }
// try
// {
@@ -1851,7 +1830,6 @@ namespace OpenSim.Data.SQLite
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
if (persistPrimInventories)
iDa.Fill(tmpDS, "primitems");
tDa.Fill(tmpDS, "terrain");
@@ -1874,7 +1852,6 @@ namespace OpenSim.Data.SQLite
// pDa.Fill(tmpDS, "prims");
// sDa.Fill(tmpDS, "primshapes");
// if (persistPrimInventories)
// iDa.Fill(tmpDS, "primitems");
// tDa.Fill(tmpDS, "terrain");