Introduce a separate connection string for estates, which defaults to the one gi

ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
This commit is contained in:
Melanie Thielker
2008-07-18 20:50:47 +00:00
parent bbd076544d
commit a73d87ef16
11 changed files with 20 additions and 96 deletions

View File

@@ -92,9 +92,6 @@ namespace OpenSim.Data.MySQL
private DataTable m_landAccessListTable;
private DataTable m_regionSettingsTable;
/// <value>Temporary attribute while this is experimental</value>
private bool persistPrimInventories;
/***********************************************************************
*
* Public Interface Functions
@@ -105,13 +102,11 @@ namespace OpenSim.Data.MySQL
/// see IRegionDataStore
/// </summary>
/// <param name="connectionstring"></param>
/// <param name="persistPrimInventories"></param>
public void Initialise(string connectionString, bool persistPrimInventories)
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
m_dataSet = new DataSet();
this.persistPrimInventories = persistPrimInventories;
int passPosition = 0;
int passEndPosition = 0;
@@ -184,13 +179,10 @@ namespace OpenSim.Data.MySQL
m_shapeDataAdapter.Fill(m_shapeTable);
if (persistPrimInventories)
{
m_itemsTable = createItemsTable();
m_dataSet.Tables.Add(m_itemsTable);
SetupItemsCommands(m_itemsDataAdapter, m_connection);
m_itemsDataAdapter.Fill(m_itemsTable);
}
m_terrainTable = createTerrainTable();
m_dataSet.Tables.Add(m_terrainTable);
@@ -429,10 +421,7 @@ namespace OpenSim.Data.MySQL
shapeRow.Delete();
}
if (persistPrimInventories)
{
RemoveItems(uuid);
}
// Remove prim row
row.Delete();
@@ -527,11 +516,8 @@ namespace OpenSim.Data.MySQL
createdObjects[new LLUUID(objID)].AddPart(prim);
}
if (persistPrimInventories)
{
LoadItems(prim);
}
}
catch (Exception e)
{
m_log.Error("[REGION DB]: Failed create prim object, exception and data follows");
@@ -827,10 +813,7 @@ namespace OpenSim.Data.MySQL
m_primDataAdapter.Update(m_primTable);
m_shapeDataAdapter.Update(m_shapeTable);
if (persistPrimInventories)
{
m_itemsDataAdapter.Update(m_itemsTable);
}
m_terrainDataAdapter.Update(m_terrainTable);
m_landDataAdapter.Update(m_landTable);
@@ -1812,9 +1795,6 @@ namespace OpenSim.Data.MySQL
/// <param name="items"></param>
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
{
if (!persistPrimInventories)
return;
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
// For now, we're just going to crudely remove all the previous inventory items
@@ -2241,7 +2221,6 @@ namespace OpenSim.Data.MySQL
// pDa.Fill(tmpDS, "prims");
// sDa.Fill(tmpDS, "primshapes");
// if (persistPrimInventories)
// iDa.Fill(tmpDS, "primitems");
// tDa.Fill(tmpDS, "terrain");