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another patch from Mike: the llscript compiler is now available in XEngine as well. Thanks Mike
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@@ -26,6 +26,7 @@
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*/
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using System;using Tools;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL {
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//%+STRING_CONSTANT+3
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public class STRING_CONSTANT : TOKEN{
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public override string yyname { get { return "STRING_CONSTANT"; }}
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@@ -18710,3 +18711,4 @@ public LSLTokens(YyLexer tks):base(tks){}
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public string str;
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}
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}
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@@ -26,6 +26,7 @@
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*/
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using System;using Tools;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL {
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//%+LSLProgramRoot+95
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public class LSLProgramRoot : SYMBOL{
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public LSLProgramRoot (Parser yyp, States s ):base(((LSLSyntax
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@@ -9799,3 +9800,4 @@ public LSLSyntax
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(YyParser syms,ErrorHandler erh):base(syms,new LSLTokens(erh)) {}
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}
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}
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