another patch from Mike: the llscript compiler is now available in XEngine as well. Thanks Mike

This commit is contained in:
Johan Berntsson
2008-07-08 03:02:11 +00:00
parent e75ff8f0a3
commit a73e3b4e3f
8 changed files with 29514 additions and 0 deletions

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@@ -73,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
private string ScriptEnginesPath = "ScriptEngines";
private static LSL2CSConverter LSL_Converter = new LSL2CSConverter();
//private static CSCodeGenerator LSL_Converter;
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
@@ -324,6 +325,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// Its LSL, convert it to C#
compileScript = LSL_Converter.Convert(Script);
//LSL_Converter = new CSCodeGenerator(Script);
//compileScript = LSL_Converter.Generate();
l = enumCompileType.cs;
}