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BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.
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@@ -101,9 +101,8 @@ public struct BulletShape
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}
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public IntPtr ptr;
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public ShapeData.PhysicsShapeType type;
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public ulong shapeKey;
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public System.UInt64 shapeKey;
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public bool isNativeShape;
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// Hulls have an underlying mesh. A pointer to it is hidden here.
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public override string ToString()
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{
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StringBuilder buff = new StringBuilder();
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