mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
This commit is contained in:
@@ -367,18 +367,7 @@ namespace OpenSim.Region.ClientStack.Linden
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foreach (OSD c in capsRequested)
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validCaps.Add(c.AsString());
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Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true, validCaps);
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// Add the external too
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foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers)
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{
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if (!validCaps.Contains(kvp.Key))
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continue;
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caps[kvp.Key] = kvp.Value;
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}
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string result = LLSDHelpers.SerialiseLLSDReply(caps);
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string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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@@ -65,6 +65,13 @@ namespace OpenSim.Region.ClientStack.Linden
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/// </value>
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public int DebugLevel { get; set; }
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// Viewer post requests timeout in 60 secs
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// https://bitbucket.org/lindenlab/viewer-release/src/421c20423df93d650cc305dc115922bb30040999/indra/llmessage/llhttpclient.cpp?at=default#cl-44
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//
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private const int VIEWER_TIMEOUT = 60 * 1000;
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// Just to be safe, we work on a 10 sec shorter cycle
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private const int SERVER_EQ_TIME_NO_EVENTS = VIEWER_TIMEOUT - (10 * 1000);
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protected Scene m_scene;
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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@@ -252,29 +259,32 @@ namespace OpenSim.Region.ClientStack.Linden
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List<UUID> removeitems = new List<UUID>();
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lock (m_AvatarQueueUUIDMapping)
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{
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foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
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if (ky == agentID)
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{
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removeitems.Add(ky);
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}
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}
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m_AvatarQueueUUIDMapping.Remove(agentID);
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foreach (UUID ky in removeitems)
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{
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UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
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m_AvatarQueueUUIDMapping.Remove(ky);
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string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
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// eqgPath, agentID, m_scene.RegionInfo.RegionName);
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}
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}
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// lock (m_AvatarQueueUUIDMapping)
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// {
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// foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
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// {
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//// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
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// if (ky == agentID)
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// {
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// removeitems.Add(ky);
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// }
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// }
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//
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// foreach (UUID ky in removeitems)
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// {
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// UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
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// m_AvatarQueueUUIDMapping.Remove(ky);
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//
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// string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
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// MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
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//
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//// m_log.DebugFormat(
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//// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
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//// eqgPath, agentID, m_scene.RegionInfo.RegionName);
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// }
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// }
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UUID searchval = UUID.Zero;
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@@ -359,29 +369,9 @@ namespace OpenSim.Region.ClientStack.Linden
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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}
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string eventQueueGetPath = GenerateEqgCapPath(eventQueueGetUUID);
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// Register this as a caps handler
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// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
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// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
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// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
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// really it should be possible to directly register the poll handler as a capability.
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caps.RegisterHandler(
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"EventQueueGet", new RestHTTPHandler("POST", eventQueueGetPath, null, "EventQueueGet", null));
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// delegate(Hashtable m_dhttpMethod)
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// {
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// return ProcessQueue(m_dhttpMethod, agentID, caps);
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// }));
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// This will persist this beyond the expiry of the caps handlers
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// TODO: Add EventQueueGet name/description for diagnostics
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MainServer.Instance.AddPollServiceHTTPHandler(
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eventQueueGetPath,
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 40000));
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// m_log.DebugFormat(
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// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
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// eventQueueGetPath, agentID, m_scene.RegionInfo.RegionName);
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caps.RegisterPollHandler(
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"EventQueueGet",
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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@@ -399,7 +389,10 @@ namespace OpenSim.Region.ClientStack.Linden
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Queue<OSD> queue = GetQueue(agentID);
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if (queue != null)
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lock (queue)
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{
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//m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
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return queue.Count > 0;
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}
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return false;
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}
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@@ -422,7 +415,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public Hashtable GetEvents(UUID requestID, UUID pAgentId)
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{
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if (DebugLevel >= 2)
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m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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Queue<OSD> queue = TryGetQueue(pAgentId);
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OSD element;
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@@ -246,8 +246,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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private MeshCapsDataThrottler m_throttler;
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public PollServiceMeshEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
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base(null, uri, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
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@@ -361,7 +361,7 @@ namespace OpenSim.Region.ClientStack.Linden
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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// Register this as a poll service
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PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
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PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene);
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args.Type = PollServiceEventArgs.EventType.Mesh;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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@@ -210,7 +210,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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base(null, "", null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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// x is request id, y is userid
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@@ -78,7 +78,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private static WebFetchInvDescHandler m_webFetchHandler;
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static DoubleQueue<aPollRequest> m_queue =
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@@ -115,7 +114,6 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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@@ -135,7 +133,6 @@ namespace OpenSim.Region.ClientStack.Linden
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m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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if (m_workerThreads == null)
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{
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@@ -178,8 +175,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
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base(null, null, null, null, pId, int.MaxValue)
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public PollServiceInventoryEventArgs(Scene scene, string url, UUID pId) :
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base(null, url, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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@@ -310,40 +307,39 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_fetchInventoryDescendents2Url == "")
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return;
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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// Register this as a poll service
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PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
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PollServiceInventoryEventArgs args
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= new PollServiceInventoryEventArgs(m_scene, "/CAPS/" + UUID.Random() + "/", agentID);
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args.Type = PollServiceEventArgs.EventType.Inventory;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
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string protocol = "http";
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if (MainServer.Instance.UseSSL)
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{
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hostName = MainServer.Instance.SSLCommonName;
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port = MainServer.Instance.SSLPort;
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protocol = "https";
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}
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caps.RegisterPollHandler("FetchInventoryDescendents2", args);
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caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
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m_capsDict[agentID] = capUrl;
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// MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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//
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// string hostName = m_scene.RegionInfo.ExternalHostName;
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// uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
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// string protocol = "http";
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//
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// if (MainServer.Instance.UseSSL)
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// {
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// hostName = MainServer.Instance.SSLCommonName;
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// port = MainServer.Instance.SSLPort;
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// protocol = "https";
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// }
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//
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// caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
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}
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private void DeregisterCaps(UUID agentID, Caps caps)
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{
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string capUrl;
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if (m_capsDict.TryGetValue(agentID, out capUrl))
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{
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MainServer.Instance.RemoveHTTPHandler("", capUrl);
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m_capsDict.Remove(agentID);
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}
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}
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// private void DeregisterCaps(UUID agentID, Caps caps)
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// {
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// string capUrl;
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//
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// if (m_capsDict.TryGetValue(agentID, out capUrl))
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// {
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// MainServer.Instance.RemoveHTTPHandler("", capUrl);
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// m_capsDict.Remove(agentID);
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// }
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// }
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private void DoInventoryRequests()
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{
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@@ -353,7 +349,8 @@ namespace OpenSim.Region.ClientStack.Linden
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aPollRequest poolreq = m_queue.Dequeue();
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poolreq.thepoll.Process(poolreq);
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if (poolreq != null && poolreq.thepoll != null)
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poolreq.thepoll.Process(poolreq);
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}
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}
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}
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@@ -3816,6 +3816,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ResendPrimUpdate(update);
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}
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// OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
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// OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
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// OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
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// OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
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//
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// OpenSim.Framework.Lazy<List<EntityUpdate>> objectUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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// OpenSim.Framework.Lazy<List<EntityUpdate>> compressedUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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// OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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// OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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private void ProcessEntityUpdates(int maxUpdates)
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{
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OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
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@@ -3828,6 +3839,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OpenSim.Framework.Lazy<List<EntityUpdate>> terseUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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OpenSim.Framework.Lazy<List<EntityUpdate>> terseAgentUpdates = new OpenSim.Framework.Lazy<List<EntityUpdate>>();
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// objectUpdateBlocks.Value.Clear();
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// compressedUpdateBlocks.Value.Clear();
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// terseUpdateBlocks.Value.Clear();
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// terseAgentUpdateBlocks.Value.Clear();
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// objectUpdates.Value.Clear();
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// compressedUpdates.Value.Clear();
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// terseUpdates.Value.Clear();
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// terseAgentUpdates.Value.Clear();
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// Check to see if this is a flush
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if (maxUpdates <= 0)
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{
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@@ -809,8 +809,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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PacketPool.Instance.ReturnPacket(packet);
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m_dataPresentEvent.Set();
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}
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private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
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/// <summary>
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/// Start the process of sending a packet to the client.
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/// </summary>
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@@ -1730,6 +1734,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Action generic every round
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Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
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// while (true)
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while (base.IsRunningOutbound)
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{
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m_scene.ThreadAlive(2);
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@@ -1791,8 +1796,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// If nothing was sent, sleep for the minimum amount of time before a
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// token bucket could get more tokens
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if (!m_packetSent)
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Thread.Sleep((int)TickCountResolution);
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//if (!m_packetSent)
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// Thread.Sleep((int)TickCountResolution);
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m_dataPresentEvent.WaitOne(100);
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Watchdog.UpdateThread();
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}
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Reference in New Issue
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