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Formatting cleanup. Ignore some generated files.
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@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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UUID oldID = UUID.Zero;
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lock(part)
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lock (part)
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{
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// mostly keep the values from before
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Primitive.TextureEntry tmptex = part.Shape.Textures;
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@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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// remove the old asset from the cache
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oldID = tmptex.DefaultTexture.TextureID;
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if(Face == ALL_SIDES)
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if (Face == ALL_SIDES)
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{
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tmptex.DefaultTexture.TextureID = asset.FullID;
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}
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