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use SceneObjectPart instead of var
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
3d504261b0
commit
a8044999fb
@@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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@@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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SetParticleSystem(part, rules);
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}
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@@ -7921,7 +7921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_List res = new LSL_List();
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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LSL_List partRes = GetPrimParams(part, rules);
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res += partRes;
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