* Put an Enabled switch on the async object deleter for future testing purposes

This commit is contained in:
Justin Clarke Casey
2008-11-11 20:33:29 +00:00
parent 47a5d71b7e
commit a814ac3d67
3 changed files with 21 additions and 3 deletions

View File

@@ -54,9 +54,14 @@ namespace OpenSim.Region.Environment.Scenes
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is the deleter currently enabled?
/// </value>
public bool Enabled;
private Timer m_inventoryTicker = new Timer(2000);
private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
private Scene m_scene;
private Scene m_scene;
public AsyncSceneObjectGroupDeleter(Scene scene)
{
@@ -73,7 +78,8 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup objectGroup, IClientAPI remoteClient,
bool permissionToDelete)
{
m_inventoryTicker.Stop();
if (Enabled)
m_inventoryTicker.Stop();
lock (m_inventoryDeletes)
{
@@ -87,7 +93,8 @@ namespace OpenSim.Region.Environment.Scenes
m_inventoryDeletes.Enqueue(dtis);
}
m_inventoryTicker.Start();
if (Enabled)
m_inventoryTicker.Start();
// Visually remove it, even if it isnt really gone yet.
if (permissionToDelete)
@@ -132,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
m_log.DebugFormat("Exception background deleting object: "+e.ToString());
}
}
return true;
}
}