Merge branch 'master' into bigmerge

This commit is contained in:
Melanie
2011-11-24 01:16:37 +00:00
27 changed files with 903 additions and 696 deletions

View File

@@ -252,7 +252,6 @@ namespace OpenSim.Region.Framework.Scenes
private byte[] m_TextureAnimation;
private byte m_clickAction;
private Color m_color = Color.Black;
private string m_description = String.Empty;
private readonly List<uint> m_lastColliders = new List<uint>();
private int m_linkNum;
@@ -331,11 +330,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public SceneObjectPart()
{
// It's not necessary to persist this
m_TextureAnimation = Utils.EmptyBytes;
m_particleSystem = Utils.EmptyBytes;
Rezzed = DateTime.UtcNow;
Description = String.Empty;
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
m_inventory = new SceneObjectPartInventory(this);
}
@@ -349,11 +351,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="offsetPosition"></param>
public SceneObjectPart(
UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
Quaternion rotationOffset, Vector3 offsetPosition)
Quaternion rotationOffset, Vector3 offsetPosition) : this()
{
m_name = "Object";
Rezzed = DateTime.UtcNow;
CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
LastOwnerID = CreatorID = OwnerID = ownerID;
UUID = UUID.Random();
@@ -368,19 +369,10 @@ namespace OpenSim.Region.Framework.Scenes
Velocity = Vector3.Zero;
AngularVelocity = Vector3.Zero;
Acceleration = Vector3.Zero;
m_TextureAnimation = Utils.EmptyBytes;
m_particleSystem = Utils.EmptyBytes;
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
Flags = 0;
CreateSelected = true;
TrimPermissions();
m_inventory = new SceneObjectPartInventory(this);
}
#endregion Constructors
@@ -938,19 +930,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_acceleration = value; }
}
public string Description
{
get { return m_description; }
set
{
m_description = value;
PhysicsActor actor = PhysActor;
if (actor != null)
{
actor.SOPDescription = value;
}
}
}
public string Description { get; set; }
/// <value>
/// Text color.
@@ -1595,8 +1575,7 @@ namespace OpenSim.Region.Framework.Scenes
// Basic Physics returns null.. joy joy joy.
if (PhysActor != null)
{
PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info
PhysActor.SOPDescription = this.Description;
PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
PhysActor.SetMaterial(Material);
DoPhysicsPropertyUpdate(RigidBody, true);
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);