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Merge branch 'master' into bigmerge
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@@ -160,8 +160,19 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool Selected { set; }
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/// <summary>
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/// Name of this actor.
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/// </summary>
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/// <remarks>
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/// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
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/// water. This is not a problem due to the formatting of names given by prims and avatars.
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/// </remarks>
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public string Name { get; protected set; }
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/// <summary>
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/// This is being used by ODE joint code.
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/// </summary>
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public string SOPName;
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public string SOPDescription;
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public abstract void CrossingFailure();
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@@ -224,15 +224,9 @@ namespace OpenSim.Region.Physics.Manager
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return false;
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}
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public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
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{
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return;
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}
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public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
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public virtual void UnCombine(PhysicsScene pScene)
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{
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}
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public virtual void UnCombine(PhysicsScene pScene) {}
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/// <summary>
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/// Queue a raycast against the physics scene.
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